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2003 US Army BRADLEY GUNNERY 503p.pdf - Survival Books

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FM 3-22.1should receive return-to-duty cards because of range safety requirements that may requirethem to move the vehicle. These cards simulate the realism needed for leader decisionsand incorporation of CSS missions.c. Each collective task is evaluated individually. A collective task may consist ofmore than one live-fire engagement. Any penalty assessed during a collective taskremains in effect throughout that collective task.d. Reconstitution of the penalized element(s) occurs at completion of a collectivetask, if tactically feasible.e. Evaluators use all penalties for a collective task to evaluate that collectivetask standard.f. Failure to comply with an NBC condition during the day or night phaseautomatically results in a "killed in action" assessment for that soldier. He retains thisstatus throughout that collective task.9-10. EXAMPLESThis paragraph provides examples of situational evaluations and penalty assessments.The platoon is conducting the subtask "Overwatch/Support by Fire" during a mountedassault. Section A is in the overwatch position and Section B is bounding.a. Example 1. Section A is presented two BMP targets. Both BMP targets areexposed simultaneously for 50 seconds. The BFV threat exposure time is 22 seconds forone BMP and 18 seconds for the other. Section A engages and kills the BMP with an 18-second threat exposure time while exposing a BFV for 16 seconds. Section A then killsthe BMP with a 22-second threat exposure time while exposing a BFV for 20 seconds.No penalty is assessed.b. Example 2. Section kills the BMP with an 18-second threat-exposure time whileexposing a BFV for 17 seconds.(1) Description. Section A fails to kill the BMP with a 22-second threat exposuretime while exposing a BFV to the threat for more than 22 seconds. Thus, the BFVreceives a penalty IAW the gunnery task-penalty matrix. Also, the senior evaluator mayassess an additional penalty against the bounding section because it was exposed to the22-second BMP, but did not destroy the threat.(2) Rationale. Total target-exposure time is 50 seconds. Depending on how long theSection A BFV was exposed, the 22-second BMP could have had 27 seconds of targetexposure time remaining. Therefore, that BMP could have had 27 seconds to acquire andapply a burst on a bounding BFV. This situation could vary based on conditionsand range.c. Example 3. The section kills the BMP with an 18-second threat exposure timewhile exposing a BFV for 17 seconds, but it fails to kill the BMP with a 22-second threatexposuretime. If no BFV in either section is exposed to the threat beyond the BFVexposure time, no penalty is assessed. However, the platoon must meet the MTPstandards for the entire collective task (that is, it must kill or destroy a percentageof enemy).d. Example 4. During the first live-fire engagement of a collective mounted assaulttask, a platoon concentrates fires on the objective from a support position. Seven targetsare presented: three BMPs, two gun trucks, and two squads. Two of the platoon's BFVsare overexposed to one BMP and one squad. Therefore, for that engagement, the platoon9-19

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