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2003 US Army BRADLEY GUNNERY 503p.pdf - Survival Books

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FM 3-22.1<strong>BRADLEY</strong> TABLE IIA, DAY ENGAGEMENTSBFVStationaryMovingMovingCONDITIONSGunner, ISU or IBAS(Hunter-Killer)Gunner, ISU or IBAS(Hunter-Killer)Commander,CSE or RBDTARGET TYPEAND POSTUREHE Moving, Coax Point(RPG Rooftop), CoaxPoint (Sniper Window)AP Moving, Coax Point(RPG Rooftop)No Fire (friendly ornoncombatant), CoaxPoint (Sniper Window)Stationary Gunner, Auxiliary Sight AP Stationary, CoaxPoint(Sniper Window)Stationary Gunner, ISU or IBAS HE Stationary (Bunker),Coax Area (Rooftop)<strong>BRADLEY</strong> TABLE IIA, NIGHT ENGAGEMENTSBFVMovingStationaryMovingCONDITIONSGunner, ISU or IBAS(Hunter-Killer)Gunner, NBC(Hunter-Killer)Commander,CSE or RBDTARGET TYPEAND POSTUREAP Stationary, CoaxPoint (RPG Rooftop)HE Moving, Coax Area(rooftop), Coax Point(RPG Rooftop)HE Stationary (bunker),Coax Point (SniperWindow)Stationary Gunner, ISU or IBAS No Fire (friendly ornoncombatant), CoaxPoint (RPG Rooftop)Stationary Gunner, ISU or IBAS AP Moving, Coax Point(Sniper Window)Figure E-9. BT IIA, day and night engagements.NOTE:The target types shown in parentheses are included to help units developscenarios. They may use any type of target, as long as it falls into the targetcategory shown. Also, resources permitting, they may substitute movingtargets for stationary targets.E-12

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