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CONSCIOUSNESS

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6. Culture and the Humanities 215<br />

“Form Constants” have a way of appearing unconsciously in the artworks of those who are<br />

synesthetic and these commonalities can be found if one knows what to look for. In my paper,<br />

I will show Heinrich Kluver’s “Form Constants”, as identified by him and others, and discuss<br />

various synesthetic elements that some artists, including David Hockney - who knew about<br />

synesthesia, and Charles Burchfield, who didn’t, used in their works. I will also explore how<br />

visual synesthetic commonalities can be used to investigate the possibility that some artists<br />

who are no longer living, like Van Gogh, were synesthetes. C6<br />

329 The Virtual SEER [Self Extension and Experience Realization] in<br />

Phenomenological Self Exploration within the Creative Process Tonietta Walters<br />

(Center for Applied Aesthetics, NoumenArts Institute, Lauderhill,<br />

FL)<br />

The SEER [Self Extension and Experience Realization] Model of Creativity is a synthesis<br />

of Self-Type 33: Extended Self-Development and Mind Type 41: Experience Realization<br />

Forms (Greene 2001) from the extensive creativity meta-research by Richard Tabor Greene,<br />

Professor of Knowledge and Creativity at Kwansei University in Japan. The SEER Model<br />

both identifies a personal methodology in the phenomenological investigation of inner experience<br />

and brackets highly subjective portions within the creative process and aesthetic<br />

experience of an artist. The Virtual SEER Exhibition delves into the world of Xhyra Graf - the<br />

nom de souris of Tonietta A. Walters, artist and philosopher. The XhyraGraf was born in the<br />

MMORPG of Second Life where she putters around meeting people, doing things and going<br />

places. She takes photographs that chronicle her experiences, makes the occasional never to<br />

be seen in real life sculptures and rather disjointedly tries to maintain her studio and gallery<br />

space. Per Roy Ascott, British artist and theorist “Second Life is the rehearsal room for a future<br />

in which we endlessly create and distribute our many selves.” (Ascott 2007) The Xhyra-<br />

Graf documents the POP3D - Points Of Presence (Walters 2003) in 3D virtual reality of being<br />

in its freest form so far as extended into a freely realized construct that includes the physical<br />

representations of the color of her skin or the shape of her body and the social representations<br />

of the clothes worn, the land owned, the home studio or the entertainment and religious establishments<br />

visited. A 3D walkthrough within the Second Life MMORPG and immersive virtual<br />

environment adequately enriches the sensory perceptions and phenomenological aspects of<br />

digital display. The ‘art viewer’ would experience an immersive environment and a sense<br />

of spatial interactivity with the artworks as in a virtual reality game. Both 2-dimensonal and<br />

3-dimensional artworks will be displayed including narratives in digital snapshots of Second<br />

Life experiences, virtual sculpture and Xhyra Graf’s reinterpretation of real life artwork such<br />

as Epistemai Logos (Walters 2001), A Phenomenological Approach (Walters 2002), Zone:<br />

Points of Presence (Walters 2003), Layers of Experience (Walters 2004), The Quality of Red-<br />

Bottom Up (Walters 2006), My Last Nerve: Pinpointing the Neural Correlates of Emotion<br />

(Walters 2006), Lead Weights: No Concept of Deep Structure Here Either (Walters 2006),<br />

and Axis Mundi (Walters 2006). The resulting installation of artwork, including narratives or<br />

reference information on supplementary papers and virtual exhibitions, creates an immersive<br />

virtual gallery exhibition environment documenting instances of Self Extension and Experience<br />

Realization that can be interactively experienced from anywhere in the world. Visit the<br />

Virtual SEER here: http://slurl.com/secondlife/Flinders%20University/207/73/26/?title=Flin<br />

ders%20University%20Social%20Science A1<br />

330 Exploring the Relationship between Affective Response, Psychological Presence<br />

and the Aesthetic Experience in a Virtual Environment Brandi Whitemyer, Jon M.<br />

Cefus, Kent State University, Stark Campus; Dr. Brian Betz, Kent State University, Stark<br />

Campus (Psychology, Kent State University, North Canton, OH)<br />

Affective response has been demonstrated to be a defining quality of the aesthetic experience<br />

(Freedberg & Gallese, 2007). Cognitive processes by which an individual judges such<br />

an experience also hold a reciprocal relationship with the affective response of the individual.<br />

Much of the processing of cognitive responsiveness and affective reactivity, particularly in<br />

relation to artistic content, results in positive and negative states of consciousness, often pro-

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