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A Pragmatic Guide To Communication & Change.pdf - NLP Info Centre

A Pragmatic Guide To Communication & Change.pdf - NLP Info Centre

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creative ways, something we generally call "thinking." Thinking, however, is merely<br />

synthetic experience, extrapolations and recombinations of previously experienced<br />

material in new and unique ways.<br />

It is possible at any time to substitute synthesized elements for other sensory- based<br />

experiences in a 4-tuple. In other words, at any given moment, a person may experience<br />

combinations of internally-generated pictures, images, feelings, sounds, smells and tastes<br />

along with stimuli of external origin. The smell of a Christmas tree, for example, may<br />

originate in the external environment. However, it may instantaneously elicit internally<br />

generated visual memories,_ feelings, and sounds associated with that particular smell.<br />

25<br />

These synthesized elements in the 4-tuple are based on a person's previous experiences<br />

his past personal history, in combination with various wants and needs of the moment.<br />

Synthetic experiences are also subject to the universal modeling processes of<br />

generalization, deletion, and distortion.<br />

Internal Experience<br />

"Emotionally-laden" experiences are often elicited by cues in the external environment.<br />

They may be pleasant, as in the above example, or they may be devastating. An example<br />

of internally generated dysfunctional response to external cues is given on page 123.<br />

Figure 1 - 3 show the 4-tuple going through the Individual filter. It is at this point in the<br />

formation of the experience the perception of "one moment in time", that a person adds<br />

synthesized elements to the 4-tuple. The model shows these internally generated<br />

experiences riding ° piggyback"on the 4-tuple. For each element in a 4-tuple, a person is<br />

only aware of one aspect, either the internal or the external experience, but not both at the<br />

same time. It is also important to note that although there will always be input from the<br />

external environment (except in cases of neurological damage, such as blindness), there<br />

does not necessarily have to be an associated internally generated experience for each<br />

element<br />

22<br />

conventions are learned and integrated by an individual in much the same ways language<br />

is learned. By watching and listening to others and by being corrected when we "error,"<br />

we come to know what is expected by social convention. I,ike language, these social rules<br />

vary from generation to generation and between the subcultures that make up the larger<br />

society. Much like rules that govern language, these social constraints are powerful filters<br />

on our models of the world, affecting both perception and behavior. As the following<br />

examples will demonstrate, social constraints form some of the boundaries between what<br />

we believe to be possible and impossible, good and bad, appropriate and inappropriate,<br />

etc.<br />

In the recent past, both in this country and in parts of Western Europe, it was customary<br />

for a woman to faint or "swoon" in certain situations. In movies from that period, there<br />

was always someone in the crowd ready with smelling salts to help revive the distressed<br />

maiden. The situations in which swooning occurred were highly standardized, and the<br />

behavior was limited to only a few subcultures here and in Europe.<br />

Another highly regulated phenomenon rarely witnessed today was the "duel." This formal<br />

fight between two individuals followed a specific form dictated by social custom. Both<br />

parties played out each step of the prescribed Social Constraints<br />

I

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