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Intersections - Nguyen Dang Binh

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Benjamin Vigoda<br />

MANDALA<br />

Musical improvisation mediated by computer graphics<br />

ARTIST STATEMENT<br />

Computers have enabled widespread changes in how music is created<br />

and shared, but in the area of musical notation, innovation has<br />

been mainly limited to improvements in the ability to edit conventional<br />

sheet music. MANDALA is an animated graphical language for<br />

guiding improvisation, an electronically mediated game piece, drawing<br />

inspiration from the musical and theatrical game pieces of artists<br />

such as John Zorn, Viola Spolin, and Del Close. The piece seeks to<br />

provide an architecture for musical expression that simultaneously<br />

allows for both emotional spontaneity and formal satisfaction.<br />

In the earliest Indo-European religions, “mandala” was the term for<br />

a chapter or collection of mantras or chanted hymns. Today, the<br />

word more commonly refers to visual artworks with ceremonial<br />

and spiritual significance in the Tibetan Buddhist tradition, often<br />

composed by multiple monks/artists working simultaneously.<br />

Similarly, MANDALA seeks to create a spatial/temporal structure<br />

for guiding collaborative creativity. To compose with MANDALA, we<br />

write algorithms that encode a grammar for a set of allowed intermusician<br />

interactions or activities. The instruments employed by the<br />

musicians must be flexible enough to allow each musician to play<br />

various roles that are proposed to them during the piece. The players<br />

gather around a circle of light. Within this circle, are many smaller<br />

circles of light in varying sizes and colors. Ornamented, translucent,<br />

spinning, these images communicate the structure of a particular<br />

musical piece to the participants while simultaneously creating a<br />

synaesthetic theater space for the music.<br />

CONTACT<br />

Benjamin Vigoda<br />

Mitsubishi Electric Research<br />

laboratories (MERl)<br />

201 Broadway<br />

Cambridge, Massachusetts 02139 USA<br />

vigoda@merl.com<br />

www.media.mit.edu/~vigoda/<br />

mandala/mandala.html<br />

COLLABORATORS<br />

David Merrill<br />

Shawn Hershey<br />

Erik Nugent<br />

TECHNICAl STATEMENT<br />

MANDALA employs a video projector and Mitsubishi DiamondTouch<br />

table to provide an interactive musical notation that all of the musicians<br />

can see and interact with simultaneously. The DiamondTouch<br />

table multiplexes the rows and columns of its surface with a signal<br />

that is capacitively sensed by individual receivers in each musician’s<br />

seat, enabling multi-user, multi-hand touch position tracking.<br />

The MANDALA grammar is composed of a number of graphical<br />

elements representing instructions to the musicians. For example,<br />

if a MANDALA icon is approaching you, prepare to begin playing<br />

abruptly when it reaches your place setting. Similarly, you must<br />

abruptly stop when your MANDALA icon returns to the center of the<br />

table. Fade in and fade out of a MANDALA icon represent crescendo<br />

and decrescendo, respectively.<br />

Each MANDALA icon may also present information (traditional notation,<br />

text, a countdown timer, visual imagery, etc.) suggesting an<br />

activity to a musician. An arrow from one MANDALA icon to another<br />

represents temporal dependence and therefore indicates leadership<br />

and supporting roles. We have found that a satisfying MANDALA<br />

piece tends to involve most musicians in both following and leading<br />

roles, often at the same time. More generally, we have found<br />

that many social interactions in music or violations thereof can be<br />

encoded by the presence or absence of various rules in a MANDALA<br />

composition.<br />

Electronically Mediated Performances Art Gallery Electronic Art and Animation Catalog

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