Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
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Benjamin Vigoda<br />
MANDALA<br />
Musical improvisation mediated by computer graphics<br />
ARTIST STATEMENT<br />
Computers have enabled widespread changes in how music is created<br />
and shared, but in the area of musical notation, innovation has<br />
been mainly limited to improvements in the ability to edit conventional<br />
sheet music. MANDALA is an animated graphical language for<br />
guiding improvisation, an electronically mediated game piece, drawing<br />
inspiration from the musical and theatrical game pieces of artists<br />
such as John Zorn, Viola Spolin, and Del Close. The piece seeks to<br />
provide an architecture for musical expression that simultaneously<br />
allows for both emotional spontaneity and formal satisfaction.<br />
In the earliest Indo-European religions, “mandala” was the term for<br />
a chapter or collection of mantras or chanted hymns. Today, the<br />
word more commonly refers to visual artworks with ceremonial<br />
and spiritual significance in the Tibetan Buddhist tradition, often<br />
composed by multiple monks/artists working simultaneously.<br />
Similarly, MANDALA seeks to create a spatial/temporal structure<br />
for guiding collaborative creativity. To compose with MANDALA, we<br />
write algorithms that encode a grammar for a set of allowed intermusician<br />
interactions or activities. The instruments employed by the<br />
musicians must be flexible enough to allow each musician to play<br />
various roles that are proposed to them during the piece. The players<br />
gather around a circle of light. Within this circle, are many smaller<br />
circles of light in varying sizes and colors. Ornamented, translucent,<br />
spinning, these images communicate the structure of a particular<br />
musical piece to the participants while simultaneously creating a<br />
synaesthetic theater space for the music.<br />
CONTACT<br />
Benjamin Vigoda<br />
Mitsubishi Electric Research<br />
laboratories (MERl)<br />
201 Broadway<br />
Cambridge, Massachusetts 02139 USA<br />
vigoda@merl.com<br />
www.media.mit.edu/~vigoda/<br />
mandala/mandala.html<br />
COLLABORATORS<br />
David Merrill<br />
Shawn Hershey<br />
Erik Nugent<br />
TECHNICAl STATEMENT<br />
MANDALA employs a video projector and Mitsubishi DiamondTouch<br />
table to provide an interactive musical notation that all of the musicians<br />
can see and interact with simultaneously. The DiamondTouch<br />
table multiplexes the rows and columns of its surface with a signal<br />
that is capacitively sensed by individual receivers in each musician’s<br />
seat, enabling multi-user, multi-hand touch position tracking.<br />
The MANDALA grammar is composed of a number of graphical<br />
elements representing instructions to the musicians. For example,<br />
if a MANDALA icon is approaching you, prepare to begin playing<br />
abruptly when it reaches your place setting. Similarly, you must<br />
abruptly stop when your MANDALA icon returns to the center of the<br />
table. Fade in and fade out of a MANDALA icon represent crescendo<br />
and decrescendo, respectively.<br />
Each MANDALA icon may also present information (traditional notation,<br />
text, a countdown timer, visual imagery, etc.) suggesting an<br />
activity to a musician. An arrow from one MANDALA icon to another<br />
represents temporal dependence and therefore indicates leadership<br />
and supporting roles. We have found that a satisfying MANDALA<br />
piece tends to involve most musicians in both following and leading<br />
roles, often at the same time. More generally, we have found<br />
that many social interactions in music or violations thereof can be<br />
encoded by the presence or absence of various rules in a MANDALA<br />
composition.<br />
Electronically Mediated Performances Art Gallery Electronic Art and Animation Catalog