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Intersections - Nguyen Dang Binh

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Mark Cypher<br />

Biophilia<br />

10 feet x 15 feet x 20 feet<br />

Art installation, camera tracking with game engine<br />

ARTIST STATEMENT<br />

Biophilia enables participants to interact with and generate organic<br />

forms based on distortion of their shadows. Coined in 1984 by<br />

sociobiologist Edward O. Wilson, “biophilia” refers to the need of<br />

living things to connect with others, even those of different species.<br />

Biophilia attempts to absorb and synthesize users and their contexts,<br />

producing unpredictable patterns of propagation and hybridity.<br />

A number of myths and metaphors are used to describe the origin of<br />

picture making, most of which involve shadows. Plato’s cave allegory<br />

describes how our understanding of the world through vision is not<br />

necessarily the same as what is physically visible. Within Biophilia,<br />

participants and their shadows are synthesized into a larger cultural<br />

picture of self and place yet reduced to a derivative echo containing<br />

both “resemblance and menace.” The shadow resembles the<br />

participant, a virtual manifestation of the relationship the user has<br />

with the screen, at once reduced to a two-dimensional image that<br />

menacingly begins to merge with other organisms in the same<br />

screen space without consent nor care for the sovereignty of the<br />

user’s concept of self and space.<br />

Electronic Art and Animation Catalog Art Gallery Artworks<br />

CONTACT<br />

Mark Cypher<br />

Murdoch University<br />

10 Fifth Avenue<br />

Beaconsfieldperth 6162 Australia<br />

m.cypher@murdoch.edu.au<br />

wwwmcc.murdoch.edu.au/multimedia/mark/biophil/biophil.html<br />

Within Biophilia, the relationships between inside and outside<br />

can also be expressed between computer code and interiority,<br />

known and unknown. Code sits beneath the surface and can be<br />

autopoetic and capable of self-organization, producing scary<br />

unknown emergent properties. The coding process produces<br />

these self-organising properties in the darkness of the machine,<br />

eluding attempts to construct clean boundaries between known<br />

and unknown.<br />

likewise, Biophilia creates hybrid forms, which emerge through<br />

the complex interaction between theory and practice, matter and<br />

representation, where what matters is not necessarily human.<br />

TECHNICAl STATEMENT<br />

When users walk into the screen space, they generate a shadow.<br />

A video camera in conjunction with a computer running custombuilt<br />

computer-vision drivers processes the image so that shapes<br />

can be tracked and converted to a three-dimensional virtual space.<br />

Three-dimensional plant forms are generated within the shadows<br />

being tracked via the camera. When another person enters the<br />

same space, the plant forms growing from the second shadow try to<br />

merge and combine, thus connecting the two users via the screen.

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