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Intersections - Nguyen Dang Binh

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Andy Lomas<br />

Aggregation 22<br />

38 inches x 38 inches<br />

Algorithmic image<br />

ARTIST STATEMENT<br />

This study is driven by a desire to explore the aesthetic and incredible<br />

intricacy of organic forms. The generated structures are created<br />

using a process of digitally simulated growth by aggregation. These<br />

cross-sectional views recall the internally segmented, cellular structures<br />

of biological systems resulting in strong echoes of electron<br />

microscopy and Ernst Haeckel’s images of natural forms.<br />

Complex relationships between symmetry and asymmetry exist on<br />

many levels. The simple rules used to generate the simulations are<br />

inherently symmetrical in nature, but this symmetry is spontaneously<br />

broken by random processes in the growth algorithms. Radically<br />

different forms can be created by introducing small modifications to<br />

the generation rules and biases to the ways particles flow before they<br />

deposit on the aggregated structure. The intricate sculptural shapes<br />

created have what appear to be large-scale symmetries and similarities,<br />

but when they are examined in detail, it is apparent that no part<br />

is ever repeated, and nothing on a detailed level is in fact symmetric.<br />

CONTACT<br />

Andy Lomas<br />

Framestore CFC<br />

9 Noel Street<br />

london WIF 8GF United Kingdom<br />

andylomas@yahoo.com<br />

www.andylomas.com<br />

TECHNICAl STATEMENT<br />

The base algorithms used to generate the forms are variations on<br />

Diffusion limited Aggregation. Different structures are produced by<br />

introducing small biases and changes to the rules for particle emission,<br />

motion, and deposition. The growth-like nature of the process,<br />

repeatedly aggregating on top of the currently deposited system,<br />

produces reinforcement of deviations caused by small forces applied<br />

to the undeposited particles as they randomly move. This means<br />

that small biases to the rules and conditions for growth can produce<br />

great changes in the finally created form.<br />

The rendered structures are implicit surfaces composed of many millions<br />

of particles. Simulations can run from many days to weeks, with<br />

the final generated forms typically having between 30 and 50 million<br />

particle primitives. All the software used to simulate the structures<br />

and render the final images was written by the artist in Visual C++.<br />

Artworks Art Gallery Electronic Art and Animation Catalog

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