Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
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Ricard Marxer Piñón<br />
Caligraft<br />
Web-based art<br />
ARTIST STATEMENT<br />
The main idea behind this work is to explore a new dimension of<br />
textual representation. I try to consider the different possibilities<br />
of glyphs: words and text representations and distributions in<br />
space and time.<br />
My interest is motivated by the large amount of abstract generative<br />
work created with the apparition of computing. I approach the figurative-generative<br />
field by using calculus and computation. This allows<br />
discovery of the limits of perception and recognition in a superficial<br />
but fun and interactive way.<br />
The choice of text as the target of study is due to the quantity of<br />
resources available, and the history of study and work behind it.<br />
Fonts are more available than other vector art, since they are almost<br />
a requirement for most computer uses.<br />
The work promotes exploration of textual representation spaces at<br />
different levels. It also intends to motivate creation of public-license<br />
fonts and create new design guidelines for optimal font crafting. On<br />
the other hand, it pretends to challenge the already-existing font<br />
rendering systems to discover what advantages computation can<br />
provide in the field of text rendering.<br />
Electronic Art and Animation Catalog Art Gallery Artworks<br />
CONTACT<br />
Ricard Marxer Piñón<br />
Independent Artist<br />
C/ Aragó, 433, 4t, 2a<br />
8013ó Barcelona, Spain<br />
email@ricardmarxer.com<br />
www.caligraft.com<br />
TECHNICAl STATEMENT<br />
A very important and general objective of the work is to reduce the<br />
gap between people and technology, and this was an important<br />
constraint for selection of the technology used in the work. Because<br />
of this, Processing was chosen as the main platform for creating new<br />
computational calligraphies. It was also important in the decision<br />
to create a new library, called Geomerative, that would facilitate the<br />
tasks of handling vector shapes. The font format used as the seed<br />
for the calligraphies is the True Type standard, because of its widespread<br />
use and availability.<br />
From another perspective, the work approaches the concept of generative<br />
art, challenging the restriction of the domain to abstract art.<br />
This raised many technical questions, such as how to apply typical<br />
generative-art paradigms to recognizable figures, which required using<br />
very simple artificial intelligence algorithms and dynamic systems<br />
to achieve the “organic” impression of the results.