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Intersections - Nguyen Dang Binh

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Keith Brown<br />

ARTIST STATEMENT<br />

The computer is a necessary and essential aspect of my working<br />

process and is indispensable to the conception, content, and quality<br />

of the sculpture.<br />

The sculpture is conceived “directly” whilst interacting with generic<br />

primitives in the cyber environment. Deformations are applied to<br />

them, which affect the whole of the object and its constituent parts<br />

in such a way as to develop specific relationships between the<br />

interrelated elements. The new forms that are generated in the cyber<br />

medium could not be conceived of, or produced, by other means.<br />

The surface of the sculpture results from the articulation of complex<br />

internal geometries, which in turn generate emergent elements that<br />

emanate from the interior of the object, making visible, through form,<br />

the dynamics of the system that generated them. The extremities<br />

of the sculpture are established as a direct result of the internal<br />

workings of the mechanisms that produce them and are completely<br />

dependent upon the cyber environment where they were created.<br />

Electronic Art and Animation Catalog Art Gallery Artworks<br />

CONTACT<br />

Through<br />

10.75 inches x 8.75 inches x 5.75 inches<br />

3ds Max model, rapid prototype, SlA, lost-wax bronze cast, burnished bronze<br />

Keith Brown<br />

Manchester Metropolitan University<br />

MIRIAD School of Art<br />

Grosvenor Building, Cavendish Street<br />

Manchester M15 6BR United Kingdom<br />

cyberform@ntlworld.com<br />

www.artdes.mmu.ac.uk/profile/kbrown<br />

This unites and fuses the form of the sculpture. The medium<br />

becomes subject and is in fact inseparable from it. The subtle<br />

qualities and relationships between the elements within the sculpture<br />

could not be achieved with conventional materials and techniques.<br />

The result is a new order of object.<br />

TECHNICAl STATEMENT<br />

This bronze sculpture was modeled in 3ds Max and output as an<br />

STl file to a 3D Systems SlA device. The SlA was then cast into<br />

bronze using the ancient lost-wax technique and burnished to a<br />

mirror finish. The form of the object is developed in, and dependent<br />

upon, the cyber environment where objects and their surfaces offer<br />

no physical resistance and can be seen to pass through each other.<br />

The mirrored surfaces of the burnished bronze sculpture emulate this<br />

virtual quality by reflecting images of the form from within itself, thus<br />

generating an ambiguity between the virtual and the real.

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