Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
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Keith Brown<br />
ARTIST STATEMENT<br />
The computer is a necessary and essential aspect of my working<br />
process and is indispensable to the conception, content, and quality<br />
of the sculpture.<br />
The sculpture is conceived “directly” whilst interacting with generic<br />
primitives in the cyber environment. Deformations are applied to<br />
them, which affect the whole of the object and its constituent parts<br />
in such a way as to develop specific relationships between the<br />
interrelated elements. The new forms that are generated in the cyber<br />
medium could not be conceived of, or produced, by other means.<br />
The surface of the sculpture results from the articulation of complex<br />
internal geometries, which in turn generate emergent elements that<br />
emanate from the interior of the object, making visible, through form,<br />
the dynamics of the system that generated them. The extremities<br />
of the sculpture are established as a direct result of the internal<br />
workings of the mechanisms that produce them and are completely<br />
dependent upon the cyber environment where they were created.<br />
Electronic Art and Animation Catalog Art Gallery Artworks<br />
CONTACT<br />
Through<br />
10.75 inches x 8.75 inches x 5.75 inches<br />
3ds Max model, rapid prototype, SlA, lost-wax bronze cast, burnished bronze<br />
Keith Brown<br />
Manchester Metropolitan University<br />
MIRIAD School of Art<br />
Grosvenor Building, Cavendish Street<br />
Manchester M15 6BR United Kingdom<br />
cyberform@ntlworld.com<br />
www.artdes.mmu.ac.uk/profile/kbrown<br />
This unites and fuses the form of the sculpture. The medium<br />
becomes subject and is in fact inseparable from it. The subtle<br />
qualities and relationships between the elements within the sculpture<br />
could not be achieved with conventional materials and techniques.<br />
The result is a new order of object.<br />
TECHNICAl STATEMENT<br />
This bronze sculpture was modeled in 3ds Max and output as an<br />
STl file to a 3D Systems SlA device. The SlA was then cast into<br />
bronze using the ancient lost-wax technique and burnished to a<br />
mirror finish. The form of the object is developed in, and dependent<br />
upon, the cyber environment where objects and their surfaces offer<br />
no physical resistance and can be seen to pass through each other.<br />
The mirrored surfaces of the burnished bronze sculpture emulate this<br />
virtual quality by reflecting images of the form from within itself, thus<br />
generating an ambiguity between the virtual and the real.