Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
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Toshihiro Kamei<br />
CODE_LINE_Blue<br />
16.5 inches x 11.6 inches<br />
3D-modeled image, inkjet print<br />
CODE_LINE_Red<br />
16.5 inches x 11.6 inches<br />
3D-modeled image, inkjet print<br />
ARTIST STATEMENT<br />
In making this work, I started by observing real plants to understand<br />
their form and structure. The shape of the virtual plants in<br />
the CODE_LINE series was created by writing a computer program<br />
based on the regularity of natural plants.<br />
The objects in CODE_LINE were expressed using glass-like textures<br />
to express the plant’s delicacy, which collapses if only slight pressure<br />
is applied. Though all living things have a strong vitality for survival,<br />
they also ultimately contain the potential to collapse. When there<br />
is perfect balance between these states, it is like the moment the<br />
strained thread snaps, life displays its most beautiful appearance.<br />
This work expresses that moment.<br />
Electronic Art and Animation Catalog Art Gallery Artworks<br />
CONTACT<br />
Toshihiro Kamei<br />
Kyushu University<br />
6-1-14-219, Mugino, Hakata-ku,<br />
Fukuoka-shi, Fukuoka-ken<br />
Hukuoka 816-0082 Japan<br />
CODE_LINE_Green<br />
16.5 inches x 11.6 inches<br />
3D-modeled image, inkjet print<br />
honky-tonk-life@hotmail.co.jp<br />
CODE_LINE_Yellow<br />
16.5 inches x 11.6 inches<br />
3D-modeled image, inkjet print<br />
TECHNICAl STATEMENT<br />
The shape of the plant forms in CODE_LINE was created using<br />
an original algorithm. The following procedure was used:<br />
1. The base path was drawn which defined the direction<br />
where the plant could grow.<br />
2. Circles were made along the path; each radius of the<br />
circle varied.<br />
3. The surface was created by connecting the circles.<br />
4. The surface was smoothed and textured.<br />
5. The forms were rendered and composited.<br />
This procedure was performed using lightwave3D and lScript.<br />
By using this method, it was possible to generate shapes which<br />
were difficult to create using the lathe tool.