Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
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oredomresearch<br />
randomSeed 001<br />
22 inches x 22 inches<br />
Computational image<br />
ARTIST STATEMENT<br />
The randomSeed works were developed after extensive research<br />
into computational models used in the study of artificial life. In part,<br />
this was undertaken during boredomresearch’s residency at Artsway<br />
in the New Forest, United Kingdom (2002–2003). During this time,<br />
the artists deconstructed the process of building computational program-dependent<br />
artworks. Reversing the normal trend of translating<br />
physical properties into electronic form, boredomresearch de-digitised<br />
their artistic practice, converting programmed works into a<br />
paper-based form. This led to an interest in computational models<br />
that predated electronic computing. In particular, the artists were<br />
fascinated by cellular automata. Despite the fact that it is now predominantly<br />
being created on computers, this technique for modelling<br />
artificial life was originally executed on graph paper and allegedly<br />
conceived using broken plates on the tiled floor of its inventor’s (John<br />
Conway) kitchen. This drew the artists’ attention to the high level of<br />
visual complexity that can be achieved from the repeated execution<br />
of very simple rules, and they developed an extensive range of cellular<br />
automata-based rules and systems before finally arriving at the<br />
ones implemented in randomSeed.<br />
It is all too easy to simply think of space as the stuff we move around<br />
in and time as duration. For boredomresearch, the interesting quality<br />
of cellular automata is the incredibly intricate patterns revealed as<br />
a product of their space-time continuum. Viewed as a static image,<br />
time is no longer the perception of change but something more<br />
beautiful. In randomSeed, the image represents a record of the<br />
machine’s movements and can also be thought of in this way.<br />
CONTACT<br />
Vicky Isley & Paul Smith<br />
boredomresearch<br />
80 langdown Road<br />
Hythe Southampton SO45 6EQ<br />
United Kingdom<br />
siggraph@boredomresearch.net<br />
www.boredomresearch.net/randomseed<br />
boredomresearch are interested in how they can’t predict the images<br />
created as the machines respond to their environment. The main<br />
attraction in building this work is observing the different outcomes<br />
of the innumerable permutations that are outside of the artists’ aesthetic<br />
control.<br />
TECHNICAl STATEMENT<br />
In randomSeed, tiny creature-like objects can be observed busily<br />
moving about in encapsulated worlds, like “workers” in an ant’s nest.<br />
boredomresearch have created simple movement instructions for<br />
their “workers” (which they refer to as machine heads). They march<br />
out from the centre of their world, leaving movement traces by<br />
changing pixel colour.<br />
The audience finds itself absorbed by the intricate and beautiful<br />
images the machine heads make by following simple rules. Eventually,<br />
the machine heads fill their world with different coloured pixels<br />
and can no longer move in straight lines. Their behaviour changes as<br />
their environment becomes increasingly complex. Finally, their world<br />
takes on a textured appearance similar to granite.<br />
By slightly varying the machine-head instructions within different<br />
systems, randomSeeds can create a huge range of diverse images.<br />
In one randomSeed system, machine heads leaving the circle return<br />
to the opposite side; in the other system, they are placed back in the<br />
centre. After running both these systems for a couple of months, you<br />
can appreciate the subtle differences in how the images develop.<br />
But however many times a system is relaunched, the artists still find<br />
themselves surprised by the beauty and intricacy of the images.<br />
Artworks Art Gallery Electronic Art and Animation Catalog