Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
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Tim Borgmann<br />
shape.69c<br />
20 inches x 39 inches<br />
3D modeled image, inkjet print<br />
ARTIST STATEMENT<br />
The abstract.0104 series started with an idea to apply an abstract<br />
painting workflow into the world of 3D. One concept behind this work<br />
was to leave the usual method of creating shapes behind and change<br />
it to a more intuitive way. Instead of planning the shapes before starting<br />
the image, I derived my inspiration from what I saw during the<br />
creation of the work.<br />
Often 3D programs are used as a construction tool to visualize an<br />
existing idea. In this series, I tried to use it as freely as a paintbrush,<br />
creating the shapes as an evolution of the work process. I see<br />
image creation as a dialog between the nascent image and myself.<br />
Sometimes the image influences my work by itself, leading me<br />
toward its own direction. Sometimes it’s just me, pushing the<br />
image into the form I want.<br />
I try to merge traditional and modern workflows. On the one side,<br />
I work as freely as possible by creating the objects and starting<br />
the image like a meditative free-abstract painting. One step in<br />
the modeling leads to the next. On the other side, I use the<br />
possibilities of the digital 3D media to change the appearance<br />
of the object through light, shaders, and colors to catch the actual<br />
mood I see in the basic shapes. Thanks to 3D, I can easily change<br />
the camera view, walk through the image and search for an<br />
interesting place and view angle to arrange the final image. So<br />
the whole work can be seen as a process that becomes more<br />
Electronic Art and Animation Catalog Art Gallery Artworks<br />
CONTACT<br />
Tim Borgmann<br />
Independent Artist<br />
Ravensberger Straße 20<br />
42117 Wuppertal, Germany<br />
shape.53a#2<br />
39 inches x 27 inches<br />
3D modeled image, inkjet print<br />
info@bt-3d.de<br />
art.bt-3d.de<br />
and more concrete during the development of the final image.<br />
Abstract art gives me the freedom to experiment and discover new<br />
workflows, to search for new borders and new image worlds. The<br />
final images are like a snapshot of the dialog between the image<br />
and myself.<br />
TECHNICAl STATEMENT<br />
The abstract.0104 series is completely done in 3D (mainly Realsoft<br />
3D) with some post-processing in Photoshop.<br />
During the work on the series, I developed different materials and<br />
shaders (for example, for the “wire” look) for maximum flexibility.<br />
All materials are more or less completely procedural and mostly<br />
independent in output resolutions, which allows close-up shots<br />
without having to worry about texture sizes.<br />
The strings themself are pure NURBS curves (no sweep of loft<br />
surfaces) where the diameter is controlled by a custom shader at<br />
render time. All fluid-like shapes are modeled with metaballs with<br />
different techniques, from free-hand modeling through different<br />
distributive functions. At a later stage of modeling, they were<br />
converted to SDS objects, which enabled more control to do fine<br />
tuning and add details.<br />
The final rendering was done in several passes with resolutions<br />
from 4K to 10K to gain optimun control in post processing.