11.12.2012 Views

Intersections - Nguyen Dang Binh

Intersections - Nguyen Dang Binh

Intersections - Nguyen Dang Binh

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Scott Draves<br />

Dreams in High Fidelity<br />

24 inches x 42 inches<br />

Distributed screensaver, aesthetic evolution, custom software<br />

ARTIST STATEMENT<br />

Dreams in High Fidelity is a painting that evolves. It was designed and<br />

rendered with a cyborg mind composed of 30,000 computers and<br />

people mediated by a genetic algorithm.<br />

Physically it consists of a small computer driving a large high-definition<br />

display. The computer creates a continuously morphing, non-repeating,<br />

abstract animation.<br />

The animations are realized with the Electric Sheep, a distributed screensaver<br />

that harnesses idle computers into a render farm with the purpose<br />

of animating and evolving artificial life-forms, each known as a “sheep.”<br />

The voting of the audience determines the fitness function: the most<br />

popular sheep live longer and reproduce.<br />

Interested users can download additional software and become sheep<br />

designers. They manually edit genomes and post them to the server<br />

where they join the flock. Hence the artificial intelligence of the<br />

server collaborates and competes with a human design collective.<br />

Starting in 2005, the artist began to use the Electric Sheep as raw material<br />

for creation of Dreams in High Fidelity. He selects his favorite sheep<br />

from the archives and public flock and sends them back to be re-rendered<br />

at high fidelity: heaven for an electric sheep.<br />

Electronic Art and Animation Catalog Art Gallery Artworks<br />

CONTACT<br />

Scott Draves<br />

SPOTWORKS<br />

142 Taylor Street<br />

San Francisco, California 94102 USA<br />

siggraph@draves.org<br />

www.hifidreams.com<br />

COLLABORATORS<br />

The Electric Sheep<br />

Dreams in High Fidelity is available in a limited edition of four. Each has<br />

a slightly different flock and includes a sheep unique to it. Each flock<br />

resonates differently on playback so its sheep have a unique frequency<br />

distribution.<br />

TECHNICAl STATEMENT<br />

The genetic code of a sheep is about 240 floating-point numbers long.<br />

It is rendered into an image by the Fractal Flame algorithm, a generalized<br />

and refined type of iterated function system. Despite appearances, the<br />

implementation is strictly two-dimensional.<br />

There are about 55GB of 1280x720 mpeg4 video stored on the hard disk<br />

of the playback computer. The content is stored in a directory of 1,000<br />

clips, each 30 seconds long. The clips are arranged in a graph, with<br />

each clip having multiple successors (five on average). They are woven<br />

into a seamless, non-repeating sequence in real time.<br />

Each frame of video takes about one CPU-hour to render. The whole<br />

Dreams in High Fidelity would have required over 100 years of work on<br />

an ordinary PC.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!