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Intersections - Nguyen Dang Binh

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Brit Bunkley<br />

ARTIST STATEMENT<br />

Sheep Jet Head is a series of interrelated artworks created with 3D<br />

software that incorporates a displacement map of an iconic jet plane<br />

on a 3D model of a sheep within a rural landscape. In these three<br />

works, an element of the same 3D files is output in different media<br />

in this case as a 2D print, a 3D print (lOM rapid prototype), and a<br />

component of a video composited with actual footage. For me, the<br />

same digital entities (manifested in different forms) provide interesting<br />

examples of the ontological questions:<br />

What constitutes the identity of an object? Can one give an account<br />

of what it means to say that a physical object exists? What are an<br />

object’s properties or relations and how are they related to the<br />

object itself?<br />

Such questions have been the subject of inquiry by artists for<br />

decades (most notably Magritte and Kosuth) and now have taken<br />

on a new significance with the relatively recent introduction of technologically<br />

sophisticated digital illusions.<br />

This series of artworks use flora and fauna commonly found in<br />

New Zealand and modifies them digitally in order to implicitly<br />

infer psychological, environmental, and social dislocations. My<br />

environment has clearly played an important role in the creation<br />

of this work. I moved from New York City in 1995, to rural New<br />

Zealand (where I live surrounded by sheep paddocks).<br />

Electronic Art and Animation Catalog Art Gallery Artworks<br />

CONTACT<br />

Sheep Jet Head<br />

40-inch square, an 8-inch x 10-inch x 10-foot sculpture, and a 20-inch flat lCD video screen<br />

Rapid prototype sculpture, 2D lambda print, 3D animation<br />

Brit Bunkley<br />

Quay School of the Arts<br />

57 Campbell Street<br />

Wanganui, New Zealand<br />

brit@ihug.co.nz<br />

www.britbunkley.com<br />

With an affinity to staged photography, these current images<br />

attempt through ambiguity of scale, material, reflection, and<br />

perspective to blur the line between images of virtual objects<br />

and actual objects in a believable but slightly skewed setting<br />

that is both convincing and unsettling.<br />

TECHNICAl STATEMENT<br />

Sheep Jet Head is a 2D lambda print created from a 3D file. The<br />

3D file was modeled with 3D Studio software utilizing a displacement<br />

map of a jet plane icon on a model of a sheep composited on a<br />

photograph of rural New Zealand. The “displacement map modifier”<br />

modifies a dense wire frame mesh with a bitmap/raster image.<br />

The light areas of a 2D image “push” the digital mesh while the<br />

dark areas “pull” the mesh, resulting in an embossed-like relief; the<br />

software pushes as if the vector mesh were a taut rubber sheet.<br />

In the video, the same file is animated (composited on a different<br />

background in video). It was edited in Premiere Pro.<br />

The rapid-prototype sculpture was created using the lOM (layeredobject<br />

manufacturing) process, an old rapid-prototyping process<br />

that cuts cross sections of the model on layers of glued papers with<br />

lasers.

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