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Intersections - Nguyen Dang Binh

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Troy Innocent<br />

Scenes from Ludea<br />

Single-channel video installation<br />

ARTIST STATEMENT<br />

Cultures, languages, and ways of being may be invented within<br />

game worlds. Ludea is a world in which three tribes subscribing to<br />

conflicting ideologies define their territories along lines of communication.<br />

Each tribe gathers resources and tags in colour-neo-materialist<br />

orange, post-symbolic green and post-human blue. Victory goes<br />

to the clan that achieves the widest domain.<br />

The ludeans come from a generation that has grown up with<br />

games, abstract machines, and digital processes. It has become<br />

second nature for them to make abstractions of reality in terms of<br />

models, systems, processes, and flows. The world of Ludea explores<br />

the post-human condition and unstable nature of contemporary<br />

existence via three contrasting experiences of place. This occurs<br />

through signs and symbols that are mapped onto real-world locations<br />

to create meaningful connections and experiences across three<br />

different public spaces: virtual, networked and physical.<br />

ludeans subscribe to one of three different ideologies: neo-materialism,<br />

the post-symbolic, and the post-human. Each ideology<br />

represents a position of distrust with a particular mode of communication<br />

and has developed an alternative language to avoid using this<br />

particular mode. By way of example, the post-linguistic has come to<br />

distrust written and spoken words, and they have embraced communication<br />

that consists solely of gestures and synaesthetic icons.<br />

Electronic Art and Animation Catalog Art Gallery Artworks<br />

CONTACT<br />

Troy Innocent<br />

Monash University<br />

900 Dandenong Road<br />

Caulfield East 3145 Australia<br />

+613 9903 2881<br />

Troy.Innocent@artdes.monash.edu.au<br />

www.iconica.org/ludea/<br />

The work also draws on theories of “possible worlds” generated<br />

by the combination of artificial intelligence (AI), digital games, and<br />

the idea of “world building” through invented language and culture.<br />

On a more metaphorical level, the work creates interactive spaces<br />

and systems that manifest experiences of a world characterised by<br />

uncertainty, multiplicity, complexity, and connectivity. Thus, it makes<br />

us aware of the changing nature of reality.<br />

TECHNICAl STATEMENT<br />

Scenes from Ludea depicts a series of locations from the city of<br />

Melbourne that have been modified by various digital interventions.<br />

Each location was shot on digital video and subsequently manipulated<br />

by three main digital processes:<br />

1. Several computer graphic icons were placed at key points in<br />

streets and laneways. In many cases, the locations were recreated<br />

within 3D computer graphics software to generate matching<br />

shadows and other details.<br />

2. Three animated computer graphic figures were placed in<br />

doorways, shifted through the various spaces, and composited<br />

onto streets.<br />

3. Custom software for generation of glyphs from possible iconographic<br />

languages was developed. This generative system<br />

draws, breeds, and animates glyphs from the three cultures<br />

represented in the work. Clouds of these glyphs were generated<br />

and animated for particular scenes in the piece.

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