Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
Intersections - Nguyen Dang Binh
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
0<br />
Troy Innocent<br />
Scenes from Ludea<br />
Single-channel video installation<br />
ARTIST STATEMENT<br />
Cultures, languages, and ways of being may be invented within<br />
game worlds. Ludea is a world in which three tribes subscribing to<br />
conflicting ideologies define their territories along lines of communication.<br />
Each tribe gathers resources and tags in colour-neo-materialist<br />
orange, post-symbolic green and post-human blue. Victory goes<br />
to the clan that achieves the widest domain.<br />
The ludeans come from a generation that has grown up with<br />
games, abstract machines, and digital processes. It has become<br />
second nature for them to make abstractions of reality in terms of<br />
models, systems, processes, and flows. The world of Ludea explores<br />
the post-human condition and unstable nature of contemporary<br />
existence via three contrasting experiences of place. This occurs<br />
through signs and symbols that are mapped onto real-world locations<br />
to create meaningful connections and experiences across three<br />
different public spaces: virtual, networked and physical.<br />
ludeans subscribe to one of three different ideologies: neo-materialism,<br />
the post-symbolic, and the post-human. Each ideology<br />
represents a position of distrust with a particular mode of communication<br />
and has developed an alternative language to avoid using this<br />
particular mode. By way of example, the post-linguistic has come to<br />
distrust written and spoken words, and they have embraced communication<br />
that consists solely of gestures and synaesthetic icons.<br />
Electronic Art and Animation Catalog Art Gallery Artworks<br />
CONTACT<br />
Troy Innocent<br />
Monash University<br />
900 Dandenong Road<br />
Caulfield East 3145 Australia<br />
+613 9903 2881<br />
Troy.Innocent@artdes.monash.edu.au<br />
www.iconica.org/ludea/<br />
The work also draws on theories of “possible worlds” generated<br />
by the combination of artificial intelligence (AI), digital games, and<br />
the idea of “world building” through invented language and culture.<br />
On a more metaphorical level, the work creates interactive spaces<br />
and systems that manifest experiences of a world characterised by<br />
uncertainty, multiplicity, complexity, and connectivity. Thus, it makes<br />
us aware of the changing nature of reality.<br />
TECHNICAl STATEMENT<br />
Scenes from Ludea depicts a series of locations from the city of<br />
Melbourne that have been modified by various digital interventions.<br />
Each location was shot on digital video and subsequently manipulated<br />
by three main digital processes:<br />
1. Several computer graphic icons were placed at key points in<br />
streets and laneways. In many cases, the locations were recreated<br />
within 3D computer graphics software to generate matching<br />
shadows and other details.<br />
2. Three animated computer graphic figures were placed in<br />
doorways, shifted through the various spaces, and composited<br />
onto streets.<br />
3. Custom software for generation of glyphs from possible iconographic<br />
languages was developed. This generative system<br />
draws, breeds, and animates glyphs from the three cultures<br />
represented in the work. Clouds of these glyphs were generated<br />
and animated for particular scenes in the piece.