24.12.2012 Views

The Inner Studio - Riverside Architectural Press

The Inner Studio - Riverside Architectural Press

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PART FOUR | INNER KNOW-HOW<br />

First Stage: Preliminary Design<br />

It makes the most sense to invite a critique of a project after the<br />

creative direction and basic design language have been established.<br />

<strong>The</strong> question that needs to be answered is, “Does the proposition<br />

stand up to local or global review? Is there a convincing demonstration<br />

of the benefits of the proposition?” Is the big idea capable<br />

of carrying the project into the world?<br />

If you are prone to severe self-criticism and impatience, then<br />

you may find you are unable to internally grow an idea to its richest<br />

outcome. You may need to get to know your critical voice and<br />

consciously recognize it when it possesses you so that you can shift<br />

to the part of you that believes the project is worthwhile and<br />

worthy of being successfully completed. This doesn’t mean that you<br />

should allow your ideas to go untested. But initial testing must<br />

always have the intention not of attacking the work, but helping to<br />

search for the truth of the founding idea in the project. If a critique<br />

is constructive, it addresses the substance of the idea. As the idea<br />

becomes more and more substantial, the proposition will naturally<br />

need more rigorous testing.<br />

Designers are always searching for certainty, something that, in<br />

the cycle of design, is constantly shifting. Our bodies, dreams, and<br />

shadow are always available to us to deepen our sense of knowing<br />

the true course of our work. <strong>The</strong> reason that we need to bring an<br />

awareness of these phases to the creative process is that there is a<br />

real danger of activating critical states that will destroy creative<br />

impulses. And, as we have seen, the compounded result of these<br />

acts is that, eventually, the artifacts and places of the built world<br />

transmit these negative messages. For the designer, once the<br />

creative impulse is muted or deadened, it may be very difficult to<br />

bring its rich voice back to our task.<br />

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