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Kunstig Intelligens til Brætspillet Taiji - Danmarks Tekniske Universitet

Kunstig Intelligens til Brætspillet Taiji - Danmarks Tekniske Universitet

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A.4 AI<strong>Taiji</strong>Minimax.java 147<br />

231 f o r ( i n t i = 0 ; i < tTree . oddGen . s i z e ( ) ; i ++){<br />

232 c r e a t e C h i l d r e n ( tTree . oddGen . get ( i ) , d ) ;<br />

233 }<br />

234 oddGenToLeaves ( ) ;<br />

235 // i f ( d != 1)<br />

236 tTree . oddGen . c l e a r ( ) ;<br />

237 }<br />

238 i f ( d % 2 == 0) {<br />

239 f o r ( i n t i = 0 ; i < tTree . evenGen . s i z e ( ) ; i ++){<br />

240 c r e a t e C h i l d r e n ( tTree . evenGen . get ( i ) , d ) ;<br />

241 }<br />

242 evenGenToLeaves ( ) ;<br />

243 tTree . evenGen . c l e a r ( ) ;<br />

244 }<br />

245 }<br />

246 //Node t = tNode . createCloneNode ( tTree . Leaves [ 1 ] ) ;<br />

247 // c r e a t e C h i l d r e n ( t ) ;<br />

248 // System . out . p r i n t l n (” createGen ”+tTree . Leaves . get ( 0 ) ) ;<br />

249 // f o r ( i n t i =0; i

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