- Page 1 and 2: Kunstig Intelligens til Brætspille
- Page 3: Summary This project concerns the d
- Page 9 and 10: Indhold Summary i Resumé iii Foror
- Page 11 and 12: Kapitel 1 Taiji Taiji er kinesisk o
- Page 13 and 14: 1.1 Spillets regler 3 1.1 Spillets
- Page 15 and 16: 1.3 Generele egenskaber for Taiji 5
- Page 17 and 18: 1.3 Generele egenskaber for Taiji 7
- Page 19 and 20: 1.3 Generele egenskaber for Taiji 9
- Page 21 and 22: 1.3 Generele egenskaber for Taiji 1
- Page 23 and 24: 1.3 Generele egenskaber for Taiji 1
- Page 25 and 26: 1.4 Spillets kompleksitet 15 Antal
- Page 27 and 28: 1.4 Spillets kompleksitet 17 Figur
- Page 29 and 30: 1.4 Spillets kompleksitet 19 Estima
- Page 31 and 32: Kapitel 2 Design og brugervenlighed
- Page 33 and 34: 2.1 Vurdering af Néstors Interface
- Page 35 and 36: 2.1 Vurdering af Néstors Interface
- Page 37 and 38: 2.2 Design af eget Interface 27 Fig
- Page 39 and 40: 2.2 Design af eget Interface 29 Fig
- Page 41 and 42: Kapitel 3 3.1 Programmet Kunstig In
- Page 43 and 44: 3.1 Programmet 33 3.1.4 TaijiMenu T
- Page 45 and 46: 3.2 Generelle datastrukturer og met
- Page 47 and 48: 3.3 Heuristik 37 og der m˚a checke
- Page 49 and 50: Kapitel 4 Minimax Minimax 1 er en v
- Page 51 and 52: 4.2 Beskrivelse af Minimax med dybd
- Page 53 and 54: 4.3 Spilgraf for 3x3 Taiji spil: 43
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4.3 Spilgraf for 3x3 Taiji spil: 45
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4.3 Spilgraf for 3x3 Taiji spil: 47
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4.3 Spilgraf for 3x3 Taiji spil: 49
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Kapitel 5 5.1 Spilgraf Optimering a
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5.2 Rotationer og spejlinger 53 5.2
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5.3 Hash funktioner 55 Figur 5.6: E
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5.3 Hash funktioner 57 hvilket igen
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5.3 Hash funktioner 59 5.3.1 Test a
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5.4 Alpha-beta pruning 61 Alpha-bet
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5.4 Alpha-beta pruning 63 Figur 5.7
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5.4 Alpha-beta pruning 65 Der check
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5.4 Alpha-beta pruning 67 Figur 5.1
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5.4 Alpha-beta pruning 69 til at v
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Kapitel 6 Begrænsning af antallet
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6.2 Growth 73 mulighed for udvidels
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6.2 Growth 75 og de næststørste f
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Kapitel 7 Test og sammenligning af
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7.1 Test af Néstor’s AI 79 9x9 H
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7.2 Test af AlphaBeta AI (udviklet
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7.2 Test af AlphaBeta AI (udviklet
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7.3 Test af LocalArea AI (designet
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7.4 Test af Growth AI (designet og
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7.4 Test af Growth AI (designet og
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Kapitel 8 Konklusion Jeg m˚atte ko
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spil med forskellige vægtninger er
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Bilag A To be added A.1 AITaijiAlph
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A.1 AITaijiAlphaBeta.java 97 69 i n
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A.1 AITaijiAlphaBeta.java 99 169 }
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A.1 AITaijiAlphaBeta.java 101 270 p
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A.1 AITaijiAlphaBeta.java 103 368 i
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A.1 AITaijiAlphaBeta.java 105 468 n
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A.2 AITaijiGrowth.java 107 14 p r i
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A.2 AITaijiGrowth.java 109 108 f o
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A.2 AITaijiGrowth.java 111 204 b [
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A.2 AITaijiGrowth.java 113 299 r e
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A.2 AITaijiGrowth.java 115 394 b [
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A.2 AITaijiGrowth.java 117 490 f o
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A.2 AITaijiGrowth.java 119 586 b [
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A.2 AITaijiGrowth.java 121 682 b [
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A.2 AITaijiGrowth.java 123 778 b [
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A.2 AITaijiGrowth.java 125 ) ; 871
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A.2 AITaijiGrowth.java 127 965 } 96
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A.2 AITaijiGrowth.java 129 1044 wC
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A.3 AITaijiLocalAreaAB.java 131 39
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A.3 AITaijiLocalAreaAB.java 133 143
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A.3 AITaijiLocalAreaAB.java 135 241
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A.3 AITaijiLocalAreaAB.java 137 340
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A.3 AITaijiLocalAreaAB.java 139 439
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A.3 AITaijiLocalAreaAB.java 141 540
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A.4 AITaijiMinimax.java 143 38 // p
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A.4 AITaijiMinimax.java 145 139 tTr
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A.4 AITaijiMinimax.java 147 231 f o
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A.4 AITaijiMinimax.java 149 329 i f
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A.4 AITaijiMinimax.java 151 427 wR
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A.4 AITaijiMinimax.java 153 [ 1 ] [
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A.5 Board.java 155 578 // i ”Mode
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A.5 Board.java 157 84 c l o n e [ c
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A.5 Board.java 159 191 i f ( ! br )
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A.5 Board.java 161 299 i f ( tModel
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A.6 FigureMap.java 163 41 { 42 noCo
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A.6 FigureMap.java 165 148 { 149 i
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A.6 FigureMap.java 167 251 i n t ma
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A.6 FigureMap.java 169 355 i f (W>f
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A.7 Node.java 171 460 figN [ 0 ] =
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A.8 TaijiDriver.java 173 97 n . par
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A.10 TaijiHash.java 175 12 f o r (
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A.11 TaijiListeners.java 177 14 p r
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A.11 TaijiListeners.java 179 110 tF
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A.11 TaijiListeners.java 181 181 Fi
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A.13 TaijiModel.java 183 16 { 17 JM
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A.13 TaijiModel.java 185 52 t P r i
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A.13 TaijiModel.java 187 158 e l s
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A.13 TaijiModel.java 189 264 Date t
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A.13 TaijiModel.java 191 366 // Und
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A.13 TaijiModel.java 193 464 i f (
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A.13 TaijiModel.java 195 560 p r i
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A.13 TaijiModel.java 197 652 i f (
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A.13 TaijiModel.java 199 755 // r e
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A.14 TaijiPanels.java 201 6 // Klas
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A.14 TaijiPanels.java 203 109 s c o
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A.15 TaijiPrint.java 205 39 e l s e
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A.15 TaijiPrint.java 207 103 } 104
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A.15 TaijiPrint.java 209 152 System
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A.15 TaijiPrint.java 211 190 System
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A.15 TaijiPrint.java 213 224 System
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A.15 TaijiPrint.java 215 [ 1 ] [ 8
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A.15 TaijiPrint.java 217 c h i l d
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A.15 TaijiPrint.java 219 ; 362 i f
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A.15 TaijiPrint.java 221 422 i f (
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A.15 TaijiPrint.java 223 n . nodeBo
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A.16 TaijiSettings.java 225 517 518
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A.16 TaijiSettings.java 227 85 okBu
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A.17 Tree.java 229 30 } 31 32 // t
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Bilag B B.1 Hjemmesider: Taiji besk
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233