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Linear Programming Lecture Notes - Penn State Personal Web Server

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In this case, it is more difficult to solve the dual problem because there is no conveniently<br />

obvious initial basic feasible solution (that is, the identity matrix is not embedded inside the<br />

coefficient matrix).<br />

The final full simplex tableau for the dual problem would look like:<br />

z<br />

w1<br />

w2<br />

⎡<br />

⎢<br />

⎣<br />

z w1 w2 v1 v2 RHS<br />

1 0 0 −20 −20 160<br />

0 1 0 1 −1 2<br />

0 0 1 −2 1 1<br />

We notice two things: The reduced costs of v1 and v2 are precisely the negatives of<br />

the values of x1 and x2. This was to be expected, these variables are duals of each other.<br />

However, in a minimization problem, the reduced costs have opposite sign. The second thing<br />

to notice is that w1 = 2 and w2 = 1. These are the same values we determined in the primal<br />

simplex tableau.<br />

Lastly, let’s see what happens if we increase the amount of leather available by 1 square<br />

yard. If w2 (the dual variable that corresponds to the leather constraint) is truly a shadow<br />

price, then we should predict our profit will increase by 1 unit. Our new problem will become:<br />

max 3x1 + 5x2<br />

s.t. x1 + 2x2 ≤ 60<br />

x1 + x2 ≤ 41<br />

x1, x2 ≥ 0<br />

At optimality, our new revised simplex tableau will be:<br />

z<br />

x1<br />

⎡<br />

2<br />

⎣ −1<br />

1<br />

2<br />

⎤<br />

161<br />

22 ⎦<br />

1 −1 19<br />

x2<br />

Thus, if our Leather Manufacturer could obtain leather for a price under $1 per yard. He<br />

would be a fool not buy it. Because he could make an immediate profit. This is what<br />

economists call thinking at the margin.<br />

Shadow Prices Under Degeneracy. We have asserted that the value of the dual<br />

variable does not necessarily provide a shadow price at a degenerate constraint. To see this,<br />

consider the example of the degenerate toy maker problem.<br />

Example 9.14.<br />

max 7x1 + 6x2<br />

s.t. 3x1 + x2 + s1 = 120<br />

x1 + 2x2 + s2 = 160<br />

x1 + s3 = 35<br />

7<br />

4 x1 + x2 + s4 = 100<br />

x1, x2, s1, s2, s3, s4 ≥ 0<br />

⎤<br />

⎥<br />

⎦<br />

151

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