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Gambling motivation and involvement: A review of social

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e discussed below, where commercial gambling is seen as part <strong>of</strong> contemporary<br />

post-industrial society, with an emphasis on the consumption <strong>of</strong> experiences, imagination<br />

<strong>and</strong> symbolic objects [66, 202, 203].<br />

RELEvancE tO pRObLEm GambLinG StudiES<br />

Studies <strong>of</strong> gambling as a leisure activity are much needed as a complement to<br />

problem-oriented research into excessive gambling. Such studies reveal the varying<br />

motives that people have for participating in gambling. Some <strong>of</strong> these motives<br />

may be factors that, in certain circumstances, contribute to problem gambling. In<br />

contemporary gambling studies, the formerly sharp distinction between “normal”<br />

gambling <strong>and</strong> “pathological” gambling appears to be dissolving; many researchers<br />

acknowledge that individuals who at one time have serious gambling problems at<br />

other times gamble in a controlled manner or not at all. It therefore seems valuable<br />

to pursue research on the characteristics <strong>of</strong> both controlled <strong>and</strong> uncontrolled gambling,<br />

the former being a leisure activity.<br />

<strong>Gambling</strong> as economic exchange<br />

The economic functions <strong>of</strong> gambling are necessarily limited by the fact that nothing<br />

material is produced. The only product, in an economic sense, is the experience <strong>of</strong><br />

gaming, which in industrial societies may be sold on a mass scale, generating enormous<br />

pr<strong>of</strong>its <strong>and</strong> sustaining entire communities, such as Las Vegas.<br />

In non-commercial games the experience <strong>of</strong> gambling is <strong>of</strong>fered for free, <strong>and</strong><br />

money or valuables are circulated among the gamblers. If money is circulated, in<br />

a fair game <strong>of</strong> chance, the wins <strong>and</strong> losses <strong>of</strong> individual gamblers will even out in<br />

the long run. If valuables are circulated, however, gambling may fulfill important<br />

redistributive economic functions. In some societies, mainly small-scale third world<br />

societies, these functions sustain gambling as a <strong>social</strong> institution <strong>and</strong> are a principal<br />

<strong>motivation</strong> for gamblers to partake in games. For literature overviews <strong>and</strong> discussions,<br />

see Binde [92] <strong>and</strong> Wagner [204].<br />

An example <strong>of</strong> gambling with just such a redistributive function was reported<br />

from the Hadza in Tanzania in the early 1980s by the British anthropologist James<br />

Woodburn [205]. The Hadza are hunter-gatherers who live in small groups on the<br />

dry savannah southeast <strong>of</strong> Lake Victoria. A principal ethical value among them,<br />

which is <strong>of</strong> great adaptive value for survival in the harsh environment, is sharing:<br />

the one who at the moment has plenty <strong>of</strong> food or other valuable assets is expected<br />

to share with others in the group. In practice, this ideal may conflict with the wish<br />

<strong>of</strong> individuals to keep what they have. Hadza men gamble a lot on a kind <strong>of</strong> dice<br />

game – lukuchuko – played with disks made <strong>of</strong> bark; it is a game <strong>of</strong> chance. At stake<br />

are relatively valuable objects that cannot be manufactured locally but are imported<br />

into the area, such as metal-headed hunting arrows, knives, axes, <strong>and</strong> beads. The<br />

38 G A M B L I N G M O T I VAT I O N A N D I N V O LV E M E N T

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