Gambling motivation and involvement: A review of social
Gambling motivation and involvement: A review of social
Gambling motivation and involvement: A review of social
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e discussed below, where commercial gambling is seen as part <strong>of</strong> contemporary<br />
post-industrial society, with an emphasis on the consumption <strong>of</strong> experiences, imagination<br />
<strong>and</strong> symbolic objects [66, 202, 203].<br />
RELEvancE tO pRObLEm GambLinG StudiES<br />
Studies <strong>of</strong> gambling as a leisure activity are much needed as a complement to<br />
problem-oriented research into excessive gambling. Such studies reveal the varying<br />
motives that people have for participating in gambling. Some <strong>of</strong> these motives<br />
may be factors that, in certain circumstances, contribute to problem gambling. In<br />
contemporary gambling studies, the formerly sharp distinction between “normal”<br />
gambling <strong>and</strong> “pathological” gambling appears to be dissolving; many researchers<br />
acknowledge that individuals who at one time have serious gambling problems at<br />
other times gamble in a controlled manner or not at all. It therefore seems valuable<br />
to pursue research on the characteristics <strong>of</strong> both controlled <strong>and</strong> uncontrolled gambling,<br />
the former being a leisure activity.<br />
<strong>Gambling</strong> as economic exchange<br />
The economic functions <strong>of</strong> gambling are necessarily limited by the fact that nothing<br />
material is produced. The only product, in an economic sense, is the experience <strong>of</strong><br />
gaming, which in industrial societies may be sold on a mass scale, generating enormous<br />
pr<strong>of</strong>its <strong>and</strong> sustaining entire communities, such as Las Vegas.<br />
In non-commercial games the experience <strong>of</strong> gambling is <strong>of</strong>fered for free, <strong>and</strong><br />
money or valuables are circulated among the gamblers. If money is circulated, in<br />
a fair game <strong>of</strong> chance, the wins <strong>and</strong> losses <strong>of</strong> individual gamblers will even out in<br />
the long run. If valuables are circulated, however, gambling may fulfill important<br />
redistributive economic functions. In some societies, mainly small-scale third world<br />
societies, these functions sustain gambling as a <strong>social</strong> institution <strong>and</strong> are a principal<br />
<strong>motivation</strong> for gamblers to partake in games. For literature overviews <strong>and</strong> discussions,<br />
see Binde [92] <strong>and</strong> Wagner [204].<br />
An example <strong>of</strong> gambling with just such a redistributive function was reported<br />
from the Hadza in Tanzania in the early 1980s by the British anthropologist James<br />
Woodburn [205]. The Hadza are hunter-gatherers who live in small groups on the<br />
dry savannah southeast <strong>of</strong> Lake Victoria. A principal ethical value among them,<br />
which is <strong>of</strong> great adaptive value for survival in the harsh environment, is sharing:<br />
the one who at the moment has plenty <strong>of</strong> food or other valuable assets is expected<br />
to share with others in the group. In practice, this ideal may conflict with the wish<br />
<strong>of</strong> individuals to keep what they have. Hadza men gamble a lot on a kind <strong>of</strong> dice<br />
game – lukuchuko – played with disks made <strong>of</strong> bark; it is a game <strong>of</strong> chance. At stake<br />
are relatively valuable objects that cannot be manufactured locally but are imported<br />
into the area, such as metal-headed hunting arrows, knives, axes, <strong>and</strong> beads. The<br />
38 G A M B L I N G M O T I VAT I O N A N D I N V O LV E M E N T