Gambling motivation and involvement: A review of social
Gambling motivation and involvement: A review of social
Gambling motivation and involvement: A review of social
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than believing that their problems result from individual pathology or weak character.<br />
Such a consciousness <strong>of</strong> the commercial principles <strong>of</strong> the gaming market <strong>and</strong> the<br />
politics <strong>of</strong> gambling regulation is assumed to have a healing power <strong>and</strong> increase a<br />
person’s chances <strong>of</strong> succeeding to quit gambling excessively.<br />
“Synoptic model <strong>of</strong> gambling behavior” [428]. The model integrates a sociological<br />
perspective with elements <strong>of</strong> cognitive psychology <strong>and</strong> focuses on the culturally <strong>and</strong><br />
<strong>social</strong>ly generated meanings <strong>of</strong> gambling. The reality <strong>of</strong> the gambler is differentiated<br />
into eight sets <strong>of</strong> variables. At the macro level, there are (1) status variables (e.g.<br />
socio-economic status, occupation, education), (2) situational variables (e.g. availability<br />
<strong>of</strong> gambling, friends who gamble), <strong>and</strong> (3) contextual variables (e.g. gaming<br />
regulation). The first three variables are subject to (4) <strong>social</strong> transformation rules<br />
(i.e. <strong>social</strong> norms that apply to particular forms <strong>of</strong> gambling), that feed into (5) gambling<br />
event variables (consisting <strong>of</strong> game rules <strong>and</strong> the practicalities <strong>of</strong> playing). At<br />
the micro level, the gambling events shaped <strong>and</strong> loaded with sociocultural meaning<br />
at the macro level are imbued with individual meaning through (6) psychological<br />
variables <strong>and</strong> transformation rules (e.g. personality traits, locus <strong>of</strong> control). On<br />
the basis <strong>of</strong> these rules, the individual may choose to play a certain game <strong>and</strong> thus<br />
engage in (7) gambling action, the perception <strong>of</strong> which is influenced by (8) <strong>social</strong><br />
feedback signal variables (approval or disapproval by others) that connect back<br />
in a loop to the (6) psychological variables <strong>and</strong> transformation rules. In short, the<br />
macro-level variables shape the image that a certain person has <strong>of</strong> a specific form<br />
<strong>of</strong> gambling <strong>and</strong> thus predict whether or not the person is likely to try the game;<br />
the micro-level variables dynamically determine to what extent the individual will<br />
engage in the game once he or she has tried it.<br />
“Model to explain the relationships between gamblers, the gambling institution,<br />
<strong>and</strong> outside society” [107]. This is a socio-cultural model with few psychological<br />
factors, which have been outlined above in the section on subcultural studies. Heavy<br />
gambling is seen as resulting from the commitment to gambling institutions (e.g. a<br />
casino). Commitment is negatively reinforced by conflicts with outside society <strong>and</strong><br />
the stigmatization resulting from intense <strong>involvement</strong> in gambling, <strong>and</strong> at the same<br />
time positively reinforced by the <strong>social</strong> rewards gained while gambling, this taking<br />
place within the institutional arrangements <strong>of</strong> the provider <strong>of</strong> gambling. In all, the<br />
model comprises about 20 factors.<br />
62 G A M B L I N G M O T I VAT I O N A N D I N V O LV E M E N T