QUICK & CRASH - The International Arcade Museum
QUICK & CRASH - The International Arcade Museum
QUICK & CRASH - The International Arcade Museum
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6-2 Setting Mode<br />
This mode allows the changing of various game and price settings.<br />
6-2-1 Setting Mode Operation<br />
1. Slide the Test switch on while pushing the Select switch.<br />
2. <strong>The</strong> item and settings are displayed on the Dot Matrix Display. <strong>The</strong> selected item<br />
changes each time the Select switch is operated.<br />
3. Press the Service switch to change the setting of the selected item.<br />
Note: When setting the Ticket Payout number pull the gun trigger to change<br />
the value.<br />
4. Slide the Test switch OFF to store the changed settings and to return to the<br />
normal game mode.<br />
Note: Any credits established are lost each time the test switch is turned on<br />
or off.<br />
5. To return the settings to the Factory Settings slide the test switch off while<br />
pressing the service switch.<br />
Note:- <strong>The</strong> price of play on this machine is set within the Cashflow Coin Mech.<br />
Ensure that the Game Pricing is set to 1 Credit 1 Coin.<br />
Number<br />
Item<br />
Dot<br />
Matrix Display<br />
Description<br />
Factory Set<br />
1 G ame pricing<br />
1 CREDIT - # COIN(S)<br />
Sets the price for<br />
# = 1 to 9 coins<br />
1 game<br />
1<br />
2<br />
Ticket mode<br />
setting<br />
TICKET MODE #<br />
Sets the ticket mode<br />
# = [0] Non ticket / [1] Ticket mode<br />
0<br />
3<br />
Game start<br />
time<br />
START TIME #sec<br />
Sets the time for automatically<br />
stage after READY displayed<br />
# = 1 to 15 (sec.)<br />
starting each<br />
8<br />
4<br />
Game time<br />
limit<br />
STAGE TIME #<br />
Maximum time limit for<br />
# = 5 / 10 / 15 (sec.)<br />
each level<br />
10<br />
5 N o. of shots<br />
SHOTS LIMIT #<br />
Maximum number of<br />
# = 15 / 20 / 25 / 30<br />
shots for game<br />
20<br />
6<br />
Name entry<br />
time<br />
NAME ENTRY #<br />
Time limit for entering name<br />
# = 15 / 20 / 25 / 30 / 35 / 40<br />
30<br />
7 A ttract sound<br />
ATTRACT SOUND #<br />
# = [0]attract sound off / [1] attract sound on<br />
1<br />
8<br />
Moving<br />
attract<br />
MOVING ATTRACT #<br />
Sets the number of times that normal attract<br />
mode is performed before a moving target<br />
attract mode is performed<br />
# = (Once in) 0 to 10 times<br />
3<br />
9<br />
Free ticket<br />
setting<br />
F REE TKT #<br />
Sets whether a free ticket is given<br />
# = [0] no ticket / [1] ticket given<br />
1<br />
10<br />
Ticket payout<br />
No.<br />
TKT<br />
PAY NUMBER<br />
A B C D E<br />
# - # - # - #- #<br />
Sets the number of tickets to pay out.<br />
Pull gun trigger to change thru A to E<br />
Use service switch to change the value<br />
# = 0 to 9<br />
A=5<br />
B=4<br />
C=3<br />
D=2<br />
E=1<br />
11<br />
Bonus ticket<br />
payout score<br />
setting<br />
BONUS TICKET<br />
P AY RANK #<br />
Sets the rank needed for paying bonus tickets<br />
# = 0 (no bonus), 1 to 5 (pays out up to this<br />
ranking)<br />
3<br />
12<br />
Bonus ticket<br />
payout No.<br />
setting<br />
BONUS<br />
P AY TICKET #<br />
Sets the number<br />
# = 0 to 50<br />
of bonus tickets to be payed.<br />
20<br />
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