Mathematica Tutorial: Visualization And Graphics - Wolfram Research
Mathematica Tutorial: Visualization And Graphics - Wolfram Research
Mathematica Tutorial: Visualization And Graphics - Wolfram Research
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20 <strong>Visualization</strong> and <strong>Graphics</strong><br />
In[8]:=<br />
The ViewPoint option also accepts various symbolic values which represent common view<br />
points.<br />
Show@%, ViewPoint Ø AboveD<br />
Out[8]=<br />
81.3,-2.4,2< default view point<br />
Front<br />
Back<br />
Above<br />
Below<br />
Left<br />
Right<br />
in front, along the negative y direction<br />
in back, along the positive y direction<br />
above, along the positive z direction<br />
below, along the negative z direction<br />
left, along the negative x direction<br />
right, along the positive x direction<br />
Typical choices for the ViewPoint option.<br />
The human visual system is not particularly good at understanding complicated mathematical<br />
surfaces. As a result, you need to generate pictures that contain as many clues as possible<br />
about the form of the surface.<br />
View points slightly above the surface usually work best. It is generally a good idea to keep the<br />
view point close enough to the surface that there is some perspective effect. Having a box<br />
explicitly drawn around the surface is helpful in recognizing the orientation of the surface.