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Mathematica Tutorial: Visualization And Graphics - Wolfram Research

Mathematica Tutorial: Visualization And Graphics - Wolfram Research

Mathematica Tutorial: Visualization And Graphics - Wolfram Research

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20 <strong>Visualization</strong> and <strong>Graphics</strong><br />

In[8]:=<br />

The ViewPoint option also accepts various symbolic values which represent common view<br />

points.<br />

Show@%, ViewPoint Ø AboveD<br />

Out[8]=<br />

81.3,-2.4,2< default view point<br />

Front<br />

Back<br />

Above<br />

Below<br />

Left<br />

Right<br />

in front, along the negative y direction<br />

in back, along the positive y direction<br />

above, along the positive z direction<br />

below, along the negative z direction<br />

left, along the negative x direction<br />

right, along the positive x direction<br />

Typical choices for the ViewPoint option.<br />

The human visual system is not particularly good at understanding complicated mathematical<br />

surfaces. As a result, you need to generate pictures that contain as many clues as possible<br />

about the form of the surface.<br />

View points slightly above the surface usually work best. It is generally a good idea to keep the<br />

view point close enough to the surface that there is some perspective effect. Having a box<br />

explicitly drawn around the surface is helpful in recognizing the orientation of the surface.

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