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CHARACTER ABILITIES (INTELLIGENCE)intelligence: Intelligence is quite similar to what is currently known asintelligence quotient, but it also includes mnemanic ability, reasoning,and learning ability outside those measured by the written word.Intelligence dictates the number of languages in which the character isable to converse.* Moreover, intelligence is the forte of magic-users, forthey must be perspicacious in order to correctly understand magic andmemorize spells. Therefore, intelligence is the major characteristic ofmagic-users, and those with intelligence of 16 or more gain a bonus of10% of earned experience. Spells above 4th level cannot be learned bymagic-users with minimal intelligence, and intelligence similarly dictateshow many spells may be known and what level spells may be known, foronly the highest intelligence is able to <strong>com</strong>prehend the mighty magicscontained in 9th level spells. The tables below allow ready assimilation ofthe effects of intelligence on all characters - and with regard to magicusersin particular.*Non-human characters typically are able to speak more languages thanare human characters, but intelligence likewise affects the upper limit oftheir abilities as well, and there are racial limitations. (See CHARACTERRACES.)INTELLIGENCE TABLE 1.AbilitvPossibleNumber ofAdditionalcharacter 07 Minimum intelligence for a gnomecharacter 08 Minimum intelligence for an elf character 1magic spells 313 Minimum intelligence for a rangercharacter 314 Minimum intelligence for use of 7th levelmagic spells 4CHARACTER ABILITIES (INTELLIGENCE)Chance to Know Each Listed Spell pertains to the percentage chance thecharacter has by reason of his or her intelligence to learn any given spellin the level group. The character may select spells desired in any order heor she wishes. Each spell may be checked only once. Percentile dice arerolled, and if the number generated is equal to or less than the percentagechance shown, then the character can learn and thus know that spell (itmay be in his or her spell books - explained hereafter). Example: Acharacter with an intelligence of 12 desires to know a charm person spellthat he finds in a book or scroll, percentile dice are rolled, but the numbergenerated is 52, so that spell is not understood and can not be used by thecharacter (see, however, the paragraph below regarding the minimumnumber of spells knowable).Minimum Number of Spells/Level states the fewest number of spells bylevel group a magic-user can learn. If one <strong>com</strong>plete check through theentire group fails to generate the minimum number applicable accordingto intelligence score, the character may selectively go back through thegroup, checking each spell not able to be learned once again. This processcontinues until the minimum number requirement has been fulfilled. Thismeans, then, that certain spells, when located, can be learned - whilecertain other spells can never be learned and the dice rolls indicate whichones are in each category. Example: The magic-user mentioned abovewho was unable to learn a charm person spell also fails to meet theminimum number of spells he or she can learn. The character then beginsagain on the list of 1st level spells, opts to see if this time charm person isable to be learned, rolls 04, and has acquired the ability to learn the spell.If and when the character locates such a spell, he or she will be capable oflearning it.Maximum Number of Spells/Level is the obverse of the minimum numberwhich can be known. According to the character’s intelligence, thismaximum number which the magic-user can possibly know (have in his orher spell books) varies from 6 to an unlimited number. As saon as thismaximum is reached, the character may not check any further in the levelgroup.Change in Intelligence: If intelligence goes down or up for any reason,and such change is relatively permanent, the magic-user must check againas explained above far known spells by level group.Acquisition of Heretofore Unknown Spells: Although the magic-user mustimmediately cease checking to determine if spells are known after the first<strong>com</strong>plete check of each spell in the level group, or immediately thereafterduring successive checks when the minimum number of spells which canbe known is reached, it is possible to acquire knowledge of additionalspells previously unknown as long as this does not violate the maximumnumber of spells which can be known. New spells can be gained fromcaptured or otherwise acquired spell books or from scrolls of magic spells.In the latter event the scroll is destroyed in learning and knowing the newspell or spells. (This subject is detailed more fully in the section explainingmagic-users as characters.)18 Minimum intelligence for use of 9th levelmagic spells 7INTELLIGENCE TABLE 11.:ABILITY FOR MAGIC-USERSChance to Minimum MaximumAbility Know Each Number of Number ofScore listed Spell Spells/Level Spells/Level9 35% 4 610-12 45% 5 713-14 55% 6 919 95% 10 Allor moreNotes Regarding Intelligence Table II:Each and every magic-user character must employ the Table in order todetermine which and how many of each group of spells (by level) he orshe can learn. At first, only the 1st level group of spells are checked.Successive level groups are checked only when the character reaches alevel at which the appropriate group of spells is usable by him or her.10

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