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-CHARACTER CLASSES (DRUID)Nonetheless, druids serve to strengthen, protect, and revitalize as theusual cleric does. The more powerful druidic spells, as well as their widerrange of weaponry, make up for the fact that druids are unable to use anyarmor or shields other than leather armor and wooden shields (metallicarmor spoils their magical powers). They must speak or read spells aloud.Due to their involvement with living, growing things, druids have nopower to turn or control undead, demons, or devils.Druids can be visualized as medieval cousins of what the ancient Celticsect of Druids would have be<strong>com</strong>e had it survived the Roman conquest.They hold trees (particularly oak and ash), the sun, and the moon asdeities. Mistletoe is the holy symbol of druids, and it gives power to theirspells. They have an obligation to protect trees and wild plants, crops, andto a lesser extent, their human followers and animals. Thus, druids willnever destroy woodlands or crops no matter what the circumstances. Eventhough a woods, for example, were evilly hostile, druids would not destroyit, although nothing would prevent them from changing the nature of theplace if the desire and wherewithal existed. In similar fashion, they avoidslaying wild animals or even domestic ones except as necessary for selfpreservationand sustenance.If druids observe any creature destroying their charges, the druids areunlikely to risk their lives to prevent the destruction. Rather, it is probablethat the druids will seek retribution and revenge at a later date asopportunity presents itself.In connection with their nature worship, druids have certain innate powerswhich are gained at higher level. At 3rd level (Initiate of the 1st Circle), adruid gains the following obilities:1. ldentificotion of plant type2. Identification of animal type3. Identification of pure water4. Power to pass through overgrown areas (undergrowth oftangled thorns, briar patches, etc.) without leaving adiscernible trail and at normal movement rate (q.v.)At 7th level (Initiate of the 5th Circle), the following additional powers aregained:1. Immunity from charm spells cast by any creature basicallyassociated with the woodlands, i.e. dryads, nixies, sylphs, etc.2.Ability to change form up to three times per day, actuallybe<strong>com</strong>ing, in all respects save the mind, a reptile, bird ormammal.A. Each type of creature form can be assumed but onceper day.8.C.The size of creature form assumed con vary from assmall as a bullfrog, bluejay or bat to as large as a largesnake, an eagle, or o black bear (about double theweight of the druid).Each assumption of a new form removes from 10% to60% (d6, multiply by 10) of the hit points of damage, ifany, the druid has sustained prior to changing form.Druids have their own secret language, and all speak it in addition to theirother tongues (alignment, <strong>com</strong>mon, and others known). Upon be<strong>com</strong>ing a3rd level druid (Initiate of the 1st Circle), and with each level increasethereafter, a druid gains a language of his choice: centaur, dryad, elvish,faun, gnome, green dragon, hill giant, lizardman, manticore, nixie, pixie,sprite, treantish.In melee <strong>com</strong>bat, druids fight as clerics, but they do suffer somewhat fromtheir inability to wear protective armor of metal. They likewise makesaving throws (9.v.) as clerics, but against fire and lightning (electrical)attacks they get a bonus of +2 on their dice rolls.Druids can use those magic items not otherwise proscribed which are forall classes and those for regular clerics which are not written, i.e. booksand scrolls.At the upper levels there are only a limited number of characters. At 12thlevel (Druid) there can be but nine of these nature priests. Each such 12thCHARACTER CLASSES (DRUID)level druid is the leader of a body of lesser druids and will have anentourage of three of their underlings, i.e. the lowest (in experience)Druid (12th level) will have three Aspirants (1st level) to serve him or her,while the highest (in experience) will have three Initiates of the 7th Circle(9th level). Initiates of the 8th and 9th Circles are under direct supervisionof the three Archdruids and The Great Druid respectively.Above all other druids is a lone figure, The Great Druid. The supreme druidis always attended by nine Initiates of the 9th Circle.(Note: It is possible that other henchmen and hirelings, as well asworshippers, will be found with any particular druid. All servitors of upperleveldruids are faithful protectors. They are not otherwise consideredhenchmen (q.v.) perse.)At such time as a druid class ployer character attains experience pointssufficient to advance him or her to Druid (12th level), the correspondingpowers are gained only:1. If there are currently fewer than nine other characters of Druidlevel, or2. The player character bests one of the nine Druid levelcharacters in spell or hand-to-hand <strong>com</strong>bat. If the <strong>com</strong>bat isnot mortal, the losing <strong>com</strong>batant drops the exact number ofexperience points necessary to place him or her in thebeginning of the next lower level.If the player character succeeds, he or she be<strong>com</strong>es a Druid, with fullpowers, and the former Druid (assuming case 2, above) be<strong>com</strong>es anInitiate of the 9th Circle. If the player character loses, he or she remains atlower level and actually has fewer experience points in the bargain.This process is repeated with respect to a Druid be<strong>com</strong>ing an Archdruidand for an Archdruid be<strong>com</strong>ing the Great Druid. Multiple attempts to moveupwards are possible as long as the character survives.DRUIDS (CLERICS) TABLE 1.8-sidedDice forExperience AccumulatedExperience Points Level Hit Points Level Title0-2,000 1 1 Aspirant2.001 -4,000 2 - 2 ~ Ovate _.4,001 - 7,500 3 3 Initiate of the 1st Circle7,501 - 12,s- le12,501 - 20,a e20.001 - 35.a e35,001 - 60,W 7 7 Initiate ot the 5th circle60.001 -90,000 00 Initiate of the 6th Circle90,001 - 125,000 9 9 Initiate of the 7th Circle300.000 11 11 lnitiote of the 9th Ci750,000 12 12 Druid_..__750,001 - 1,5M),WU 13 13 Archdruid1,500,001 14 14 The Great DruidSPELLS USABLE BY CLASS AND LEVEL-DRUIDS(CLERICS)DruidicSpell LevelLevel 1 2 3 4 5 6 714 4 2 25 4 3 26 4 3 2 110 5 4 3 3 211 5 5 3 3 2 112 5 5 4 4 3 2 121

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