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MAGIC-USER SPELLS (8TH LEVEL)level of experience, memories, etc. However, the duplicate is the person,so that if the original and a duplicate exist at the same time, each knows ofthe other's existence; and the original person and the clone will eachdesire to do away with the other, for such an alter-ego is unbearable toboth. If one cannot destroy the other, one (95%) will go insane (75% likelyto be the clone) and destroy itself, or possibly (5%) both will be<strong>com</strong>e madand <strong>com</strong>mit suicide. These probabilities will occur within 1 week of thedual existence. The material <strong>com</strong>ponent of the spell is a small piece of theflesh of the person to be duplicated. Note that the clone will be<strong>com</strong>e theperson as he or she existed at the time at which the flesh was taken, andall subsequent knowledge, experience, etc. will be totally unknown to theclone. Also, the clone will be a physical duplicate, and possessions of theoriginal are another matter entirely. Note that a clone takes from 2-8months to grow, and only after that time is dual existence established.Glassteel (Alteration)Level: 8Range: TouchDuration: PermanentArea of Effect: Object touchedComponents: V, S, MCasting Time: 8 segmentsSaving Throw: NoneExplanation/Description: The glassteel spell turns crystal or glass into atransparent substance which has the tensile strength and unbreakability ofactual steel. Only a relatively small volume of material can be affected, amaximum weight of 10 pounds per level of experience of the spell caster,and it must form one whole object. The material <strong>com</strong>ponents of this spellare a small piece of glass and a small piece of steel.Incendiary Cloud ( Alteration-Evocation)level: 8Range: 3"Duration: 4 rounds + 1-6 roundsArea of Effect: SpecialExplanation/Description: An incendiary cloud spell exactly resembles thesmoke effects of a pyrotechnics spell (q.v.), except that its minimumdimensions are a cloud of 10' height by 20' length and breadth. This densevapor cloud billows forth, and on the 3rd round of its existence it begins toflame, causing Ya hit point per level of the magic-user who cast it. On the4th round it does 1 hit point of damage per level of the caster, and on the5th round it again drops to % h.p. of damage per level of the magic-user asits flames burn out. Any successive rounds of existence are simplyharmless smoke which obscures vision within its confines. Creatures withinthe cloud need make only 1 saving throw if it is successful, but if they failthe first, they roll again on the 4th and 5th rounds (if necessary) to attemptto reduce damage sustained by one-half. In order to cast this spell themagic-user must have an available fire source (just as with a pyrotechnicsspell), scrapings from beneath a dung pile, and a pinch of dust.Mass Charm (Enchantment/Charm)Level: 8Range: %"/levelDuration: SpecialArea of Effect: SpecialComponents: V, S, MCasting Time: 2 segmentsSaving Throw: %Components: VCasting Time: 8 segmentsSaving Throw: Neg.Explanation/Description: A mass charm spell affects either persons ormonsters just as a charm person spell or a charm monster spell (qq.v.)does. The mass charm, however, will affect a number of creatures whose<strong>com</strong>bined levels of experience and/or hit dice does not exceed twice thelevel of experience of the spell caster. All affected creatures must bewithin the spell range and within a maximum area of 3" by 3". Note thatthe creatures' saving throws are unaffected by the number of recipients(6. charm person and charm monster), but all target creatures are subjectto a penalty of -2 on the saving throw because of the efficiency and powerof a mass charm spell.MAGIC-USER SPELLS (8TH LEVEL)upon its intelligence. (Note: Minotaurs are not affected by this spell.)Intelligence ofmazed creatureunder 33 to 56to89to1112 to 1415 to 17l8andupMind Blank (Abjuration)Level: 8Range: 3"Duration: 1 dayArea of Effect: One creaturetime Trapped In mazed2 to 8 turns1 to 4 turns5 to 20 rounds4 to 16 rounds3 to 12 rounds2 to 8 rounds1 to 4 roundsComponents: V,SCasting Time: I segmentSaving Throw: NoneExplanation/Description: When the very powerful mind blank spell is cast,the recipient is totally protected from all devices and/or spells whichdetect, influence, or read emotions and/or thoughts. Protection includesaugury, charm, <strong>com</strong>mand, confusion, divination, empathy (all forms), ESP,fear, feeblemind, mass suggestion, phantasmal killer, possession,rulership, soul trapping, suggestion, and telepathy. Cloaking protectionalso extends to prevention of discovery or information gathering by crystalballs or other scrying devices, clairoudience, clairvoyance, <strong>com</strong>muning,contacting other planes, or wish-related methods (wishing, limited wish,alter reailty). Of course, exceedingly powerful deities would be able topenetrate the spell's powers. Note that this spell also protects frompsionic-related detection and/or influence such as domination (or massdomination), hypnosis, invisibility (the psionic sort is mind related), andprecognition, plus those powers which are already covered as spells.monster Summonlng VI (Conjuration/Summoning)Level: 8Range: 8"Duration: 7 rounds + Iround/levelArea of Effect: SpecialComponents: V, S, M.Casting Time: 8 segmentsSaving Throw: NoneExplanation/Description: This spell summons 1 or 2 sixth level monsters,the creature(s) appearing in 1 to 3 rounds. See monster summoning I forother details.Otto's irresistible dance (Enchantment/Charm)level: 8Range: TouchDuration: 2-5 roundsArea of Effect: Creature touchedComponents: VCasting Time: 5 segmentsSaving Throw: NoneExplanation/Descriptian: When Otto's Irresistible Dance is placed upon acreature, the spell causes the recipient to begin dancing, feet shuffling andtapping. This dance makes it impossible for the victim to do anything otherthan caper and prance, this cavorting lowering the armor class of thecreature by -4, making saving throws impossible, ond negating anyconsideration of a shield. Note that the creature must be touched -possibly as if melee <strong>com</strong>bat were taking place and the spell caster werestriking to do damage.maze (Con juration/Summoning)Level: 8Range: %"/levelDuration: SpecialArea of Effect: One creatureComponents: V,SCasting Time: 3segmennSaving Throw: NoneExplanation/Description: An extradimensional space is brought into beingupon utterance of a maze spell. The recipient will wander in the shiftinglabyrinth of force planes for a period of time which is totally dependent90

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