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CHARACTER RACESCHARACTER RACES (DWARVES)Character Ability Scores by Racial Type:As noted previously in the section pertaining to character abilities, thenon- and part-human races must meet certain minimum ability scores, andsome races have lower maximum possible scores as well. In order for yourcharacter to be of one of these races, these minimums and maximumsmust be met. The minimum scores must have been generated in the initialabilities rolls, or if bonuses are given for the race, then the minimums mustbe met considering such bonuses. Maximums applicable are easily met,for the ability score is simply lowered to conform to the maximum.The table below shows these minimum and maximum figures at a glance.CHARACTER RACE TABLE 111:ABILITY SCORE MINIMUMS 8 MAXIMUMSCharacterAbilityCHARACTERS RACEINTELLIGENCEMin. 3/3 8/8 7/7 4/4 6/6 3/3Max. 18118 18/18 18118 18/18 18/1 8 17/17DEXTERITYMin. 3/3 7/7 313 616 8/8 3/3CHARISMAMin.Max.313 818 313 313 3/3 3/316/16 18/18 18/18 18/18 18/1 8 12112*As noted previously, fighters of all races might be entitled to an exceptional strength bonus, see CHARACTER ABILITIES, Strength.Notes Regarding Character Race Table 111:Minimum Scores indicate the lowest possible roll for consideration of acharacter to be of the racial type indicated. Scores below the minimumindicated are not allowable, so any character with less than the minimumshown can not be of the appropriate race.Maximum Scores include racial penalties and bonuses; thus, some racescan exceed the 18 total possible in the initial generation of abilities withthree six-sided dice. Penalties and bonuses for race are taken beforeadjusting for maximum score.The Slash (/) separates the minimums and maximums possible for males,shown first, and females, shown after the slash, thus: males/females,minimum and maximum as applicable. A male dwarf needs a minimumstrength of 8, as does a female of that race; a male dwarf can have amaximum strength of 18, but a female dwarf can have a maximumstrength of 17; this reads as 8/8, 18/17.CHARACTER RACE DESCRIPTIONSAll of the non-human or part-human races closely resemble humans inmany aspects. It is assumed that similarities are sufficiently apparent so asto warrant no further <strong>com</strong>ment, and only special racial characteristicswhich are dissimilar to humans will be dealt with. Characters differ slightlywithin their respective races as a whole.Dwarves:The race of dwarves typically dwells in hilly or mountainous regions. Fordetails of the race in general the reader is referred to ADVANCEDDUNGEONS 8 DRAGONS, MONSTER MANUAL. As player characters, bothdwarves and their cousins the "mountain dwarves" can be considered.A character of the dwarven race can be a fighter (maximum of 9th level),a thief, or an assassin (maximum of 9th level). It is also possible for adwarven character to opt to work simdltaneously in the fighter and thiefclasses; in the latter event the dwarf will be limited to the armor permitteda thief when performing any functions of that class. Experience will alwaysbe divided between the two classes also, even though the dwarf may nolonger advance upwards in fighting ability level. (Complete informationregarding this subject is given hereunder in the section dealing withCHARACTER CLASSES.)Because of their very nature, dwarves are non-magical and do not everuse magical spells. However, this nature gives them a bonus with regard totheir saving throws (see COMBAT, Saving Throws) against attacks bymagic wands, staves, rods and spells. This bonus is + 1 for every 3% pointsof constitution ability. Thus, if o dwarf had a constitution of 7 he or shewould gain a +2 on dice rolls made as saving throws, at 14 constitutionthe bonus would be +4, and at 18 constitution the bonus would be themaximum normally possible, +5.Similarly, dwarves have exceptional constitutional strength with regard totoxic substances, ingested or injected Therefore, a11 dwarven charactersmake saving throws against poison in the same manner and with the samebonuses as they do against magical attacks from wands, staves, rods, andspells.All dwarves are able to speak the following languages (q...): dwarven,gnome, goblin, kobold, and orcish; in addition, dwarven characters areable to speak the "<strong>com</strong>mon tongue" of all humankind. However, exceptfor their alignment language (see ALIGNMENT), they are unable to learnmore than two additional languages regardless of their intelligenceability.Dwarves are able to see radiation in the infra-red spectrum, so they cansee up to 60' in the dark noting varying degrees of heat radiation. Thisability is known as "infravision".Dwarves are miners of great skill. They are able to detect the followingfacts when within 10' or less of the particular phenomenon (except15

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