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WEAPONSWEAPONSWEAPON TYPES, GENERAL DATA, AND “TO HIT” ADJUSTMENTSHand HeldWeapon TypeaaBBec de corbinSpace Speed Armor Class AdjustmentLength Required Factor 2 3 4 6 7 8 9 IOc o U 9 +2 +2 +2 0 0 0 0 0 -1Bi I I-Gu isar mee+ 2’ IO 0 0 0 0 0 0 +I 0 0Bo Stick c. 5’ 3’ 3 -9 -7 -5 -3 -1 0 +I +3. n nClub-., ., “I0 +I4 -5 -4 -3Dagger 2 -3 -3 -2 + I +3Fouchard 8 -2 -2 -1 -1 -1Fouchard-rorKFist or Open Hand0 L 8 -1 -1 -1 0 0 0 +1 0 +I2’ + 1 -7 -5 -3 -1 0 0 +2 0 +40 +l +lGloive-GuisarmeGuisorme8’ + 1’ 9 -1 -1 0 0 0 0 0 0 06’+ 2’ 8 -2 -2 -1 -1 0 0 0 -1 -1Jo Stick c 3’ 2’ 2 -8 -6 -4 -2 -1 0 +1 0 +2Lance (heavy horse) c 14’ 1’ 8 +3 +3 +2 +2 +2 +I +I 0 0c 2%‘c 1%’00Morninq star c. 4 5’ 7 0 +1+1 +l +I +1 +I +2 +2Partisan 7’ + 3‘ 9 0 0 0 0 0 0 0 0 0Pick, Military, Footman’s c 4‘ 4‘ 7 +2 +2 +I +1 0 -1 -1 -1 -200 00 0Scimitar c 3’ 2’ 4 -3 -2 -2 -1 0 0 +1 +1 +3Spear 5’-13‘+ 1‘ 6-8 -2 -1 -1 -1 0 0 0 0 0Sword, long c 3‘12’ 3’ 5 -2 -1 0 0 0 0 0 +I +2Sword, short c 2‘ 1’ 3 -3 -2 -1 0 0 0 +1 0 +2ltalics indicate weapon capable of dismounting o rider on a score equal to or greater than the ”to hit” score.*Weapon capable of disarming opponent on a score required to hit AC 8**Treat as long sword if used one-handed.Any weapon strikes at +2 against an opponent‘s back (or similarly unseen); against stunned, prone, and motionless opponents, any weapon strikes at +4.H<strong>url</strong>ed Weaponsand MissilesIBow, longBow, shortClubP I ,dartHommer+3 +3 +3+I +2 +22 -7 -5 -3 -2 -1 -1 -1 0 02: 1 -1 0 + I ,1 I? L7 L A L A f 418 ; -2 -1 0 +33 -5 -4 -3 + IRate of fire is based on the turn (for table-top miniatures) or the melee round. Ranges are: S = Short, M = Medium, L = long.Armor Class Adjustment is based on the weapon or missile being discharged at short range. adjust by-2 at all medium ranges, -5 at all long ranges.38

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