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EtherealTravel ............................................................................... 1~AstralTravel ................................................................................. 120EtherealandAstralCombat ..................................................................... 120APPENDIX V. SUGGESTED AGREEMENTS FOR DIVISION OF TREASURE. ...................................... 122TABLES AND CHARTSArmorClassTable ............................................................ 36AssassinsTable: Experience LevelrArms ........................................Clothing ................................................................ 35herbs .................................................................. 35........................................ 36Character Race Table I: character Class Limitations ................................... 13character Race Table II: Class Level Limitations ...................................... 14Fighters Table: Experience Levels. ................................................lllusionistsSpells,Table of.. .......22Illusionists Toble I: Experience Levels.Illusionists Table II: Spells Usable by Experience Level. ................................IntelligenceTable I: General Information ..26Intelligence Table II: Ability for MagicLanguages Typically Common ................................................... 34Magic-UsersSpells,table of. .. .............................. 41-42..........................MonksTable Ii: MonksAbiliMovement Rate/Distance Travelled ConveniPaladinsTable I: Experience Levels .......PaladinsTable II: Spells Usable by ExperiencePenaltiesand Bonuses for Race .................................................. 14Properties of Light Sources, ..................................................... 102Rionic Anock Modes Available ...... ...... ................... 110Psionic DefenseModesAvailable ....Rionic DisciplinesAvailable . .Clerics Toble II: Spells Usable bStarting Money ........ ............................................ 3521Druids Table II: Spells Usable by Experience Level .................................... 21Effects of Encumbrance ..........................................,101Effects of Physical Activity on the Recovery of Psionic1 I7Effects on Reaction of Double surpris.......................... 103Fighters, Paladins& Rangers attacks .......................... 25Druids Table I: Experience Levels. ................................................Thieves Table I: Experience Levels. ............................................... WThieves Table II: Thief Function (Plus Racial Adjustmen ..... ........ 28Typical Fees Paid for Assassination. ............... ..... ........ 29Typical Hirelings ............................. ..... ........ 39Weapon Proficiency Table. ..................................................... 37Weopon Types, General Data & “To Hit” Adjustments ................................. 38Hand Held WeaponsH<strong>url</strong>ed Weapons& missiles ...Weight 8 Damage by Weapon Type. ...........................Wisdom Table I: General Information ............................................. 11Wisdom Table II: Adiustmentsfor Clerics. .......................................... 11PREFACEThe whole of ADVANCED DUNGEONS 8 DRAGONS was a protect which involved varying degrees of my thought,imagination, and actual working time over a period of more than a year and one-half. Because of other demands,the project was perforce set aside for a day or a week or even longer, making it hard to get back to. Knowing that thiswould be the case when I began, the MONSTER MANUAL was selected as the first of the three volumes in theadvanced game to work on - hundreds of different creatures lend themselves to segmental treatment. Only afterthat book was finished did I begin to put the sheaved reams of notes for the Players and Dungeon Masters books intoorder, and that only as the bones - tables, charts and matrices - for rough typing and careful rechecking before afinal manuscript was built around them.This latter part of the ADVANCED DUNGEONS 8 DRAGONS project I approached with no small amount oftrepidation. After all, the game‘s major appeal is to those persons with unusually active imagination and superior,active intellect - a very demanding audience indeed. Furthermore, a great majority of readers master their owndungeons and are necessarily creative - the most critical audience of all! Authoring these works means that, in away, I have set myself up as final arbiter of fantasy role playing in the minds of the majority of D&D adventurers.Well, so be it, I rationalized. Who better than the individual responsible for it all as creator of the ”FantasySupplement” in CHAINMAIL, the progenitor of D&D; and as the first proponent of fantasy gaming and a principal inTSR, the <strong>com</strong>pany one thinks of when fantasy games are mentioned, the credit and blame rests ultimately here.Some last authority must be established for a very good reason.5

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