12.07.2015 Views

url?sa=t&source=web&cd=1&ved=0CCQQFjAA&url=http://idiscepolidellamanticora.files.wordpress.com/2012/09/tsr2010-players-handbook

url?sa=t&source=web&cd=1&ved=0CCQQFjAA&url=http://idiscepolidellamanticora.files.wordpress.com/2012/09/tsr2010-players-handbook

url?sa=t&source=web&cd=1&ved=0CCQQFjAA&url=http://idiscepolidellamanticora.files.wordpress.com/2012/09/tsr2010-players-handbook

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

MAGIC-USER SPELLS (6TH LEVEL)74-7980-8586-9<strong>09</strong>1 -9596-00koboldorcogreogre magetrollNote: Very good or very evil persons will not be reincarnated as creatureswhose general alignment is the opposite. The material <strong>com</strong>ponents of thespell are a small drum and a drop of blood.Repulsion (Abjuration)Level: 6Range: I"/levelDuration: I round/2 levelsArea of Effect: I " pathExplanation/Description: When this spell is cast, the magic-user is able tocause all creatures in the path of the area of effect to move away from hisor her person. Repulsion is at 3" per round, or at the motive speed of thecreature attempting to move towards the spell caster. The repelledcreature will continue to move away for the balance of a <strong>com</strong>plete moveeven though this takes it beyond spell ronge. The material <strong>com</strong>ponent ofthis spell is a pair of small magnetized iron bars attached to two smallcanine statuettes, one ivory and one ebony.Spiritwrack (Evocation/Abjuration)Level: 6Range: I" + J'/levelDuration: SpecialArea of Effect: SpecialComponents: V, S, MCasting Time: 6 segmentsSaving Throw: NoneComponents: V, MCasting Time: SpecialSaving Throw: SpecialExplanation/Description: A spiritwrack spell is a very strongprotection/punishment spell against the powerful creatures of the netherplanes (Abyssal, Hades, Hell, etc.), but to employ the magic, the spellcaster must know the name of the being at whom he or she will direct theenergy. Prior to actual utterance of o spiritwrack spell the magic-user mustprepare an illuminated sheet of vellum, carefully inscribed in special inksmade from powdered rubies and the ichor of a slain demon of type I, 11, or111 and covered with gold leaf in a continuous border. The spell caster mustpersonally prepare this document, including the being's name thereon.(This will require from 8-32 hours of time and cost 1,000 g.p. for vellum,special pens, gold leaf, and other miscellaneous materials alone; the costof the powdered rubies is a minimum of 5,000 g.p. for each document.) Ifthe demon, devil, or other powerful being from a nether outer plane ispresent in some form (ond not possessing another creature's bodyinstead), the magic-user can then begin actuol spell incantation.Immediately upon beginning the reading of the document, the beingnamed will be rooted to the spot unless it makes its magic resistancepercentage (adjusted for the level of the magic-user) as a saving throw;and even if such a saving throw is made, the monster feels greatlyun<strong>com</strong>fortable, and if it has not been magically forced to the locale and soheld there, it is 90% likely to retreat to its own (or another) plane, as thenamed being is powerless to attack the magic-user while he or she isreading the spell document. This first part of the document continues for 1full round, with the dis<strong>com</strong>fort to the named being be<strong>com</strong>ing greoter atthe end. During the second minute of the incantation, the being namedundergoes acute pain and loses 1 hit point per hit die it possesses. At theend of this round of reading, the being is in wracking pain. The third andfinal round of utterance of the condemnation will cause a loss to the beingof 50% of its existing hit points, horrible pain, and at the end consign it tosome confined space on its own plane - there to remain in torture for anumber of years equal to the level of the magic-user who prepared thedocument.Obviously, the being so dealt with will be the sworn foe of the magic-userforever afterwards, so the magic-user will be loath to finish the spell butrather use it as a threat to force submission of the being. Each round ofreading will cause the being forced to listen to be a cumulative 25Yp likelyto concede even without any other offerings or payment.StoneTo flesh (Alteration) ReversibleLevel: 6Range: J"/levelComponents: V, S,MCasting Time: 6 segmentsDuration: PermanentArea of Effect: One creatureMAGIC-USER SPELLS (7TH LEVEL)Saving Throw: SpecialExplanation/Description: The stone to flesh spell turns ony sort of stoneinto flesh - if the recipient stone object was formerly living, it will restorelife (and goods), although the survival of the creature is subiect to theusual system shock survival dice roll. Any formerly living creature,regardless of size, can be thus returned to flesh. Ordinary stone can belikewise turned to flesh at a volume of 9 cubic feet per level of experienceof the spell caster. The reverse will turn flesh of any sort to stone, just asthe stone to flesh spell functions. All possessions on the person of thecreature likewise turn to stone. This reverse of the spell will require asaving throw be allowed the intended victim. The material <strong>com</strong>ponents ofthe spell are a pinch of earth and a drop of blood; lime and water andearth are used for the reverse.Tenser's Transformation ( Alteration-Evocation)Level: 6Range: 0Duration: I round/levelArea of Effect: PersonalComponents: V,S,MCasting Time: 6 segmentsSaving Throw: NoneExplanation/Description: Tenser's Transformation is a sight guaranteed toastound any creature not aware of its power, for when the magic-usercasts the dweomer, he or she undergoes a startling transformation. Thesize and strength of the magic-user increase to heroic proportions, so he orshe be<strong>com</strong>es a formidable fighting machine, for the spell causes the casterto be<strong>com</strong>e a berserk fighter! The magic-user's hit points double, and alldamage he or she sustains <strong>com</strong>es first from the magical points gained; soif damage does not exceed original hit points, none is actually taken, but ifdamage beyond the additional amount is sustoined, each point counts as 2(double damage). The armor class of the magic-user is a full 4 factorsbetter than that he or she possessed prior to casting the spell (AC 10 goesto 6, AC 9 to 5, AC 8 to 4, etc.), all attacks are at a level equal to those of afighter of the same level as the magic-user (i.e., the spell caster uses the<strong>com</strong>bat table normally restricted to fighters), and although he or she canemploy a dagger only in attacking, damage inflicted by the weapon is at+2 additional hit points, and 2 such attacks per round are mode by themagic-user. However, it is worth noting that this spell must run its fullcourse, and the magic-user will continue attacking until all opponents areslain, he or she is killed, the magic is dispelled, or the Transformationduration expires. The material <strong>com</strong>ponent for casting this dweomer is opotion of heroism (or superheroism) which the magic-user must consumeduring the course of uflering the spell.seventh level Spells:Bigby's Grasping Hand (Evocation)Level: 7Range: I"/levelDuration: I round/levelArea of Effect: SpecialComponents: V, S, MCasting Time: 7segmentsSaving Throw: NoneExplanation/Description: Bigby's Grasping Hand is a superior version ofthe sixth level Bigby's Forceful Hand spell (q.v.), being like it in manyways. The Grasping Hand can actually hold motionless a creature or obiectof up to 1,000 pounds weight, or move creatures as a.double strengthForceful Hand. The material <strong>com</strong>ponent is a leather glove.Cacodemon (Conjuration/Summoning)level: 7Range: I"Duration: SpecialArea of Effect: CreaturesummonedComponents: V, S, MCasting Time: SpecialSaving Throw: SpecialExplanation/Description: This perilous exercise in dweomercraeftsummons up a powerful demon of type IV, V, or VI, depending upon thedemon's name being known to the magic-user. Note that this spell is not ofsufficient power to bring a demon of greater power, and lesser sorts arenot called as they have no known names. In any event, the spell castermust know the name of the type IV, V, or VI demon he or she issummoning. As the spell name implies, the demon so summoned is mostangry and evilly disposed. The spell caster must be within a circle of86

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!