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ILLUSIONIST SPELLS (4TH LE VEL)Minor Creation (Alteration)Level: 4Range: TouchDuration: 6 turns/levelArea of Effect: SpecialComponents: V,S,MCasting Time: I turnSaving Throw: NoneExplanation/Description: This spell enables the illusionist to create an itemof non-living, vegetable nature, i.e. soft goods, rope, wood, etc. The itemcreated cannot exceed 1 cubic foot per level of the spell caster in volume.(Cf. ADVANCED DUNGEONS DRAGONS, MONSTER MANUAL, Djinni.)Note the limits of the spell's duration. The spell caster must have at least atiny piece of matter of the same type of item he or she plans to create bymeans of the minor creation spell, i.e. a bit of twisted hemp to create rope,a splinter of wood to create a door, and so forth.Phantasmal Killer (Illusion/Phantasm)Level: 4Range: %"/levelDuration: I round/levelArea of Effect: One creatureComponents: V,SCasting Time: 4 segmentsSaving Throw: SpecialExplanation/Description: When this spell is cast, the illusionist creates theillusion of the most fearsome thing imagined, simply by forming the fearsof the subiect creature's subconscious mind into something which itsconscious mind can visualize - the most horrible beast. Only the spellcaster and the spell recipient can see the phantasmal killer, but if itsucceeds in scoring a hit, the victim dies (from fright). The beast attacks asa 4 hit dice monster with respect to its victim. It is invulnerable to allattacks, and it can pass through any barriers, for it exists only in thebeholder's mind. The only defense against a phantasmal killer is anattempt to disbelieve, which can be tried but once, or slaying or renderingunconscious the illusionist who cast the spell. Note that the saving throwagainst this spell is not standard. The subject must roll three six-sided dice(3d6) and score a sum equal to or less than its intelligence ability score inorder to disbelieve the apparition. The dice score is modified as follows:ConditionModifier*Complete surprise +2Surprise +1Subiect previously attacked by thisspell-1 per previous attackSubject is an illusionist -2Subject is wearing a helm oftelepathy-3 plus the ability to turn thephantasmof killer upon its creator ifdisbelievedILLUSIONIST SPELLS (5TH LE VEL)- in the case of monsters with one (or fewer) hit dice, this indicates themonster was not successfully created - and scores of .4 or greater arerounded up to one hit point. If the creature or creatures viewing theshadow monsters fail their saving throw and believe the illusion, theshadow monsters perform as normal with respect to armor class and attackforms. If the viewer or viewers make their saving throws, the shadowmonsters are armor class 10 and do only 20% of normal melee damage(biting, clawing, weapon, etc.), dropping fractional damage less than .4 asdone with hit points. Example: A shadow monster dragonne attacks aperson knowing it is only quasi-real. The monster strikes with 2 clawattacks and 1 bite, hitting as a 9 die monster. All 3 attacks hit, and thenormal damage dice are rolled: d8 scored 5, d8 scores 8,3d6 scores 11 andeach total is multiplied by .2 (.2 X 5 = 1, .2 X 8 = 1.6 = 2, .2 X 11 = 2.2= 2) and 5 hit points of real damage are scored upon the victim.Fifth Level Spells:Chaos (Enchantment/Charm)Level: 5Range: %"/levelDuration: I round/levelArea of Effect: up to 4" X 4"Components: V,S,MCasting Time: 5 segmentsSaving Throw: SpecialExplanation/Description: This spell is similar to the seventh level druidconfusion spell (q.v.), but all creatures in the area of effect are confusedfor the duration of the spell. Only fighters other than paladins or rangersand illusionists are able to <strong>com</strong>bat the spell effects and are thus allowed asaving throw. Similarly, monsters which do not employ magic and haveintelligences of 4 (semi-intelligent) or less are entitled to saving throws.The material <strong>com</strong>ponent for this spell is a small disc of bronze and a smallrod of iron.Demi-Shadow Monsters (I1 lusion/Phantasm)Level: 5Range: 3"Duration: I round/levelArea of Effect: 2" X 2"Components: V,SCasting Time: 5 segmentsSaving Throw: SpecialExplanation/Description: This spell is similar to the fourth level spell,shadow monsters, except that the monsters created ore of 40% hit points.Damage potential is 40% of normal, and they are armor class 8.*Note that magic resistance and wisdom factors also apply, magicresistance being checked first to determine spell operation (or -1 to -5 ondice if spell resistance is as that of a dwarf, gnome, etc.), and then wisdombonus applies as a minus to the dice roll to match or score less thanintelligence..If the subject of the attack by a phantasmal killer succeeds in disbelievingand is wearing a helm of telepathy, the beast can be turned upon theillusionist, and then he or she must disbelieve it or be subject to its attackand possible effects.Shadow Monsters (Illusion/Phantasm)Major Creation (Alteration)Level: 5Range: I"Duration: 6 turns/levelArea of Effect: SpecialComponents: V,S,MCasting Time: I turnSaving Throw: NoneLevel: 4Range: 3"Duration: I round/levelArea of Effect: 2" X 2"Components: V,SCasting time: 4 segmentsSaving Throw: SpecialExplanation/Description: This spell is <strong>com</strong>parable to a minor creation spell(q.v.) except that it allows the illusionist to create mineral obiects. Ifvegetable obiects are created, they have a duration of 12 turns per level ofexperience of the spell caster.Explanation/Description: The shadow monsters spell enables the illusionistto create semi-real phantasms of one or more monsters. The total hit diceof the shadow monster or monsters thus created cannot exceed the level ofexperience of the illusionist; thus a 10th level illusionist can create onecreature which has 10 hit dice (in normal circumstances), two which have5 hit dice (normally), etc. All shadow monsters created by one spell mustbe of the same sort, i.e. hobgoblins, orcs, spectres, etc. They have 20% ofthe hit points they would normally have. To determine this, roll theappropriate hit dice and multiply by 20, any score less than .4 is droppedMaze (Conjuration/Summoning)Level: 5Range: %"/levelDuration: SpecialArea of Effect: One CreatureComponents: V,SCasting Time: 5 segmentsSaving Throw: NoneExplanation/Description: This spell, except as noted above, is the same asthe eighth level magic-user maze spell (q.v.).98

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