CHARACTER ABILITIES (CHARISMA)Charismo: Charisma is the measure of the character's <strong>com</strong>bined physicalattractiveness, persuasiveness, and personal magnetism. A generally nonbeautifulcharacter can have a very high charisma due to strong measuresof the other two aspects of charisma. It is important to all characters, as ithas an effect on dealings with others, principally non-player characters,mercenary hirelings, prospective retainers, and monsters. It absolutelydictates the total number of henchmen a character is able to retain. Itaffects loyalty of a11 hirelings and retainers. It is the key to leadership. Thefollowing table expresses the facts regarding charisma scores.CHARISMA TABLEAbilityMaximumNo. of Loyalty ReactionScore General Information Henchmen Base Adiustment3 1 -30% -25yo4 1 -25% -20%5 Here or lower the charactercan only be an assassin 2 - 20% - 15%6 2 -15% -10%7 3 -10% -05%8 Minimum charisma for an12 Maximum charisma for ahalf-orc character* 5 normal normal13 5 normal +05%14 6 +05% +lo%18 15 +40% +35%*Charisma maximum applies only with respect to non-orcs and nonhalf-orcs(see CHARACTER RACES, Half-Orcs).**Charisma maximum applies only with respect to non-dwarves (seeCHARACTER RACES, Dwarves).Notes Regarding Charisma Table:CHARACTER RACESMaximum Number of Henchmen states the number of non-playercharacters who will serve as permanent retainers of the player character.It does not affect the number of mercenary soldiers, men-at-arms,servitors, and similar persons in the pay of the character.loyalty Base simply shows the subtraction from or addition to thehenchmen's and other servitors' loyalty (q.v.) scores.Reaction Adjustment indicates the penalty or bonus due to the characterbecause of charisma in meeting and dealing with persons and creaturesencountered. For example, the character might encounter a basicallyneutral intelligent creature and seek to converse in order to gain someadvantage. If the charisma of the character is low, he or she will beworking under a handicap which will have to be over<strong>com</strong>e by generousoffers and gifts if a chance of success is hoped for. On the other hand, ifthe character's charisma score is high, he or she will begin negotiationsfrom a strong starting position due to charm and magnetism.CHARACTER RACESAfter a player has determined the abilities of his or her character, it is thentime to decide of what racial stock the character is to be. For purposes ofthe game the racial stocks are limited to the following: dwarven, elven,gnome, half-elven, holfling, half-orc, and human. Each racial stock hasadvantages and disadvantages, although in general human is superior tothe others for reasons you will discover as you read on. The DungeonMaster may have restrictions as to which races are allowed in thecampaign due to the circumstances of the milieu.Two tables for easy reference are given below in order that you can selectthe racial stock of your character based on abilities generated and with aneye towards what class (q.v.) of adventurer the character will be. Mostnon-human races are able to work in two or more classes at the same time,and some gain ability score bonuses as well, but most are limited as tohow great a level they may attain in a given class, except in the case of athief.CHARACTER RACE TABLE I.:CHARACTER CLASS LIMITATIONSCharactorClassCLERIC (A)*Druid IN)Dwarven Elven Gnomeno no nono no noRacial Stock of CharacterHalf-Elven halfling Half-Ore HumanYes no Yes Yesves no no vesFIGHTER'(A)Paladin (LG)YesnoYesnoYe=noYesnoYesnoYesnoYesYesRanger (G) no no no Yes no no YesMAGIC-USER (A) no ves no ves no no vesIIlUSlOnlSt (A)' no no no no noMONK (1) no no no no no no Yesnotes regarding Charader race Tabio I:Character Class names are shown in capital letters if the class is major, sub-classes are shown with the first letter capitalized only. The letter or lettersappearing after each class indicate the alignment (q.v.) possibilities of each character class: (A) means any, (N) means neutral only, (LG) means lawfulgood only, (G) means good only, (N to E) means any neutral to any evil alignment, (E) means evil only, and (1) means lawful only. (A)* a cleric cannot betrue neutral unless of the druid subclass.Racial Stock of Characters shows the seven races of player characters, and reading down each headina -- gives auick reference as to what classes each race isable to be<strong>com</strong>e in regard to their player character role.A "no" indicates that the race cannot be<strong>com</strong>e the character class in question.A "yes" indicates that the race is able to be<strong>com</strong>e the character class in question.13
CHARACTER RACESCHARACTER RACESCHARACTER RACE TABLE 11.:CLASS LEVEL LIMITATIONSRacial Stock of CharacterCharacterClass dwarven Elven Gnome Half-Elven Halfling Half-Orc HumanCLERIC (8) (7)(7) 5 no 4 UDruid no nono U (6) no UMAGIC-USER no 11' no no no UIllusionist no no 7' no no no UMONK no no no no no no U'Dwarven fighters with less than 17strength are limited to 7th level; those with 17strength are limited to 8th level.'Elven fighters with less than 17strength are limited to 5th level; those with 17strength are limited to 6th level.3Gnome fighters of less than 18 strength are limited to 5th level.4Half-elven fighters of less than 17strength are limited to 6th level; those of 17strength are limited to 7th level.'Halfling fighters of hairfeet sub-race, as well as all other types of sub-races with strength of under 17, are limited to 4th level. Tallfellows of 17strength andStouts of I8 strength can work up to 5th level. Tallfellows that somehow obtain 18 strength can work up to 6th level.elven magic-users with intelligence of less than 17 are limited to 9th level; those with intelligence of 17are limited to 10th level.'Half-elven magic-users with intelligence of less than 17 are limited to 6th level; those with intelligence of 17 are limited to 7th level.'Gnome illusionists with intelligence or dexterity under 17 are limited to 5th level; those with both intelligence and dexterity of 17 are limited to 6th level.9Half-Orc thieves with dexterity of less than 17 are limited to 6th level; those with dexterity of 17 are limited to 7th level.Notes Regarding Character Race Table II:Numbers in Parentheses () indicate that this class exists only as non-playercharacters in the race in question.Numbers - not in parenthesis - indicate the maximum level attainableby a character of the race in question.U appearing in a race column indicates that a character of the race inquestion has no limitation as to how high the character can go with regardto level in the appropriate class.Penalties and Bonuses for Race:Certain racial stocks excel in certain ability areas and have short<strong>com</strong>ingsin others. These penalties ond bonuses are applied to the initial abilityscores generated by a player for his or her character as soon as the racialstock of the character is selected, and the modified ability scores then areconsidered as if they were the actual ability scores generated for all gamepurposes. These penalties ond bonuses are shown below:RaceDwarfElfHalf-OrcHalflingPenalty or BonusConstitution + 1; Charisma -1Dexterity + 1; Constitution -1Strength + 1; Constitution + 1; Charismo -2Strength -1; Dexterity + 1There are certain other disadvantages and advantages to characters ofvarious races; these are described in the paragraphs pertaining to eachrace which follow.14