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CLERIC SPELLS (4TH LEVEL)CLERIC SPELLS (5th LEVEL) 1protection From Evil, 10' Radius (Abjuration) ReversibleLevel: 4Range: TouchDuration: 1 turn/levelArea of Effect: 20'diametersphereComponents: V, S, MCasting Time: 7segmentsSaving Throw: NoneExplanation/Description: The globe of protection of this spell is identical inall respects to a protection from evil (q.v.) spell, except that iten<strong>com</strong>passes a much larger area and the duration of the protection fromevil, 10'radius spell is greater. To <strong>com</strong>plete this spell, the cleric must tracea circle 20' in diameter using holy water or blood, incense or smoulderingdung as according to the protection from evil spell.Spook With Plants (Alteration)Level: 4Range: 0Duration: 1 round/levelArea of Effect: 6" diameter circleComponents: V, S, MCasting Time: 1 turnSaving Throw: NoneExplanation/Description: When cast, a speak with plants spell enables thecleric to converse, in very rudimentary terms, with all sorts of livingvegetables. Thus, the cleric can question plants as to whether or notcreatures have passed through them, cause thickets to part to enable easypassage, require vines to entangle pursuers, and similar things. The spelldoes not enable the cleric to animate non-ambulatory vegetation. Thepower of the spell lasts for 1 melee round for each level of experience ofthe cleric who cast it. All vegetation within the area of effect are under<strong>com</strong>mand of the spell. The material <strong>com</strong>ponents for this spell are a drop ofwater, a pinch of dung, and a flame.Sticks To Snakos (Alteration) ReversibleLevel: 4Range: 3"Duration: 2 roundsAevelArea of Effect: 1 cubic "Components: V,S,MCasting Time: 7segmentsSaving Throw: NoneExplanation/Description: By means of this spell the cleric is able to change1 stick to a snake for each level of experience he or she has attained, i.e. a9th level cleric can change 9 sticks into 9 snakes. These snakes will attackas <strong>com</strong>manded by the cleric. There must, of course, be sticks or similarpieces of wood (such as torches, spears, etc.) to turn into snakes. Note thatmagical items such as staves and spears which are enchanted are notaffected by the spell. Only sticks within the area of effect will be changed.The probability of a snake thus changed being venomous is 5% per level ofexperience of the spell caster, so that there is a 55% probability of anygiven snake created by the spell being poisonous when sticks are turned tosnakes by an 11 th level cleric, 6OYo at 12th level, etc. The effect lasts for 2melee rounds for each level of experience of the spell caster. The material<strong>com</strong>ponents of the spell are a small piece of bark and several snakescales The reverse changes snakes to sticks for the duration appropriate,or it negates the sticks to snakes spell according to the level of the clericcountering the spell, i.e. a 10th level cleric casting the reverse spell canturn only 10 snakes back to sticks.Tongues (Alteration) ReversibleLevel: 4Ronge: 0Duration: 1 turnArea of Effect: 6" diameter circleComponents: V, SCasting Time: 7segmentsSaving Throw: NoneExplanation/Description: Thk spell enables the cleric to speak thelanguage of any creature inside the spell area, whether it is a racialtongue or an alignment language. The reverse of the spell cancels theeffect of the tongues spell or confuses verbal <strong>com</strong>munication of any sortwithin the area of effect.Fifth level spells:Atonement (Abjuration)Level: 5Ronge: TouchDuration: PermanentArea of Effect: One personComponents: V, S, MCasting Time: 1 turnSaving Throw: None49Explanation/Description: This spell is used by the cleric to remove the onusof unwilling or unknown deeds from the person who is the subject of theatonement. The spell will remove the effects of magical alignment changeas well. The person for whom atonement is being made must be eithertruly repentant or not in <strong>com</strong>mand of his or her own will so as to be able tobe repentant. Your referee will judge this spell in this regard, noting anypast instances of its use upon the person. Deliberate misdeeds and acts ofknowing and willful nature cannot be atoned for with this spell. Thematerial <strong>com</strong>ponents of this spell are the cleric's religious symbol, prayerbeads or wheel or book, and burning incense.<strong>com</strong>mune (Divination)Level: 5Range: 0Duration: SpecialArea of Effect: SpecialComponents: V, S, MCasting Time: 1 turnSaving Throw: NoneExplanation/Description: By use of a <strong>com</strong>mune spell the cleric is able tocontact his or her divinity - or agents thereof - and request informationin the form of questions which can be answered by a simple "yes" or"no". The cleric is allowed one such question for every level of experiencehe or she has attained. The answers given will be correct. It is probablethat the referee will limit the use of <strong>com</strong>mune spells to one per adventure,one per week, or even one per month, for the "gods" dislike frequentinterruptions. The material <strong>com</strong>ponents necessary to a <strong>com</strong>mune spell arethe cleric's religious symbol, holy/unholy water, and incense.cure Critical Wounds (Necromantic) ReversibleLevel: 5Range: TouchDuration: PermanentArea of Effect: Creature touchedComponents: V, SCasting Time: 8 segmentsSaving Throw: NoneExplanation/Description: The cure critical wounds spell is a very potentversion of the cure light wounds spell (9.v.). The cleric lays his ar her handupon a creature and heals from 6 to 27 (3d 8+3) hit points of damage fromwounds or other damage. The spell does not affect creatures excluded inthe cure light wounds spell explanation. Its reverse, cause serious wounds,operates in the same fashion as other cause wounds spells, requiring asuccessful touch to inflict the 6-27 hit points of damage. Caused woundsheal as do wounds of other sorts.dispel Evil (Abjuration) ReversibleLevel: 5Range: TouchDuration: 1 round/levelArea of Effect: Creature touchedComponent: V, S, MCasting Time: 8 segmentsSaving Throw: Neg.Explanation/Description: The cleric using this spell causes summonedcreatures of evil nature, or monsters enchanted and caused to perform evildeeds, to return to their own plane or place. Examples of such creaturesare: aerial servants, demons, devils, djinn, efreet, elementals, andinvisible stalkers. Note that this spell lash for 1 melee round for each levelof experience of the caster, and while the spell is in effect all creatureswhich could be affected by it attack at a -7 penalty on their "to hit" dicewhen engaging the spell caster. The reverse of the spell, dispel good,functions against summoned or enchanted creatures of good alignment orsent to aid the cause of good. The material <strong>com</strong>ponents for this spell arethe cleric's religious object and holy/unholy water.flame strike (Evocation)Level: 5Range: 6"Duration: I segmentArea of Effect: 1"diameter by3"high columnComponents: V, S, MCasting Time: 8 segmentsSaving Throw: %Explanation/Description: When the cleric calls down a flame strike spell, acolumn of fire roars downward in the exact location called for by thecaster. If any creature is within the area of effect of a flame strike, it mustmake a saving throw. Failure to make the save means the creature hassustained 6-48 (6d8) hit points of damage; otherwise, 3-24 (3d8) hit pointsof damage are taken. The material <strong>com</strong>ponent of this spell is a pinch ofsulphur.I

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