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The Elder Scrolls Treasury III - The Imperial Library

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<strong>Imperial</strong> Cult Doctrine<strong>Imperial</strong> Cult Doctrine"We look to the Nine Divines as models for living a good and virtuous life. Each of the Ninerepresent different aspects of life, and how it should be lived. But the simplest statement of ourdoctrines is −− help and protect one another. <strong>The</strong> stronger one is, the wealthier one is, the moreone bears responsibility for helping and protecting others. One's first duty, of course, is to one'sfellow members of the <strong>Imperial</strong> Cult. But after that, one should help and protect any needypersons. We also say −− do not harm one another. It is forbidden to attack another person of the<strong>Imperial</strong> cult, and of course, forbidden to kill another member. It is forbidden to steal from anothermember, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon theprivate property of another member −− private property being understood to be anything behind alocked door. Break any one of these rules, and be expelled from the cult."<strong>Imperial</strong> Cult Ranks<strong>The</strong> ten ranks of status in the <strong>Imperial</strong> cult are, from lowest rank to highest rank: Rank One,Layman; Rank Two, Novice; Rank Three, Initiate; Rank Four, Acolyte; Rank Five, Adept; RankSix, Disciple; Rank Seven, Oracle; Rank Eight, Invoker; Rank Nine, <strong>The</strong>urgist; and Rank Ten,Primate.<strong>Imperial</strong> Cult Shrines→ Ald'ruhn's <strong>Imperial</strong> cult shrine is in → Fort Buckmoth, south of town. <strong>The</strong> altar there cures →disease and → poison. Cocistian Quaspus, the → apothecary, sells → cure potions, and they alsohave a → savant, an → enchanter, and a → trader. → Balmora's <strong>Imperial</strong> cult shrine is outside oftown to the southeast, in → Fort Moonmoth. Aldasi Thirothran is the priest in charge there. <strong>The</strong>altar there cures disease and poison, and they offer various other services as well. → Ebonheart's<strong>Imperial</strong> cult shrine is in a small walled keep in the far western end of Castle Ebonheart. <strong>The</strong> altarthere cures disease and poison. Lalatia Varian is the <strong>Imperial</strong> Priestess, Synnolian Tunifus, theMara → Healer, Kaye the Zenithar Trader, and Iulus Truptor, the Stendarr Savant. → Pelagiad's<strong>Imperial</strong> cult shrine is in → Fort Pelagiad, at the eastern end of the main street. <strong>The</strong> altar therecures disease and poison, and Ygfa, the healer, sells cure potions. <strong>The</strong> → Gnisis <strong>Imperial</strong> cultshrine is in → Fort Darius at the far east edge of town. <strong>The</strong> altar there cures disease and poison.Chaplain Ogrul is the cult Healer for the Deathshead → Legion garrison, but he also serves thecivilian populace as well.<strong>Imperial</strong> Culture<strong>Imperial</strong> culture is a pragmatic melting pot of the various contrasting cultures of the → <strong>Imperial</strong>provinces, unified by a strong hereditary emperor and bureaucracy, the rule of → law, a powerfulprofessional army, and tolerance of disparate polytheistic cult worships. Education and wealth isbroadly distributed through all social classes where <strong>Imperial</strong> culture has flourished; many citizensare literate and protected under <strong>Imperial</strong> Law. Persons of all → races and creeds can advance inwealth and status in commerce, the bureaucracy, and the military. However, moral and politicalcorruption at the highest levels of <strong>Imperial</strong> society, and the economic strain of maintaining militaryoccupations in widely separated hostile provinces like → Morrowind, signals the impendingdecline of the → Empire.111

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