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From PETS to StoryRooms 211own StoryRoom experiences [18]. For more information on this work, seehttp://www.umiacs.umd.edu/ allisond/block/blocks.html.AcknowledgmentsThis work has been funded by the European Union’s i3 Experimental SchoolEnvironments initiative, DARPA, and the Institute for Advanced ComputerStudies. We would also like to acknowledge current members of our designteam: Jack Best, Angela Boltman, Gene Chipman, Cassandra Cosans, AllisonFarber, Joe Hammer, Alex Kruskal, Abby Lal, Jade Matthews, ThomasPlaisant–Schwenn, Michele Platner, Jessica Porteous, Emily Rhodes, Lisa Sherman,and Sante Simms.References[1] Houman Alborzi, Allison Druin, Jaime Montemayor, Michele Platner, Jessica Porteous,Lisa Sherman, Angela Boltman, Gustav Taxen, Jack Best, Joe Hammer, Alex Kruskal,Abby Lal, Thomas Plaisant-Schwenn, Lauren Sumida, Rebecca Wagner, and JamesHendler. Designing storyrooms: Interactive storytelling spaces for children. In Proceedingsof Designing Interactive Systems (DIS-2000), pages 95–104. ACM Press, 2000.[2] Hugh Beyer and Karen Holtzblatt. Contextual design: defining customer–centered systems.Morgan Kaufmann, San Francisco, California, 1998.[3] Aaron Bobick, Stephen S. Intille, James W. Davis, Freedom Baird, Claudio S. Pinhanez,Lee W. Campbell, Yuri A. Ivanov, Arjan Schutte, and Andrew Wilson. The kidsroom: Aperceptually-based interactive and immersive story environment. In PRESENCE: Teleoperatorsand Virtual Environments, pages 367–391, August 1999.[4] R. Peter Bonasso, R. James Firby, Erann Gat, David Kortenkamp, David Miller, andM Slack. Experiences with architecture for intelligent, reactive agents. Journal of Experimentaland Theoretical Artificial Intelligence, pages 237–256, 1997.[5] Cynthia Breazeal. A motivational system for regulating human-robot interaction. InProceedings of AAAI’98, pages 126–131. AAAI Press, 1998.[6] Joseph Bruchac. Survival this way: Interviews with American Indian poets. Universityof Arizona Press, Tuscson, Arizona, 1987.[7] Allison Druin. Cooperative inquiry: Developing new technologies for children with children.In Proceedings of Human Factors in Computing Systems (CHI 99). ACM Press,1999.[8] Allison Druin. The role of children in the design of new technology. Technical ReportUMIACS–TR–99–53, UMIACS, 1999.[9] Allison Druin, Ben Bederson, Juan Pablo Hourcade, Lisa Sherman, Glenda Revelle,Michele Platner, and Stacy Weng. Designing a digital library for young children: Anintergenerational partnership. In Proceedings of ACM/IEEE Joint Conference on DigitalLibraries (JCDL 2001), 2001.[10] Allison Druin, Jaime Montemayor, James Hendler, Britt McAlister, Angela Boltman,Eric Fiterman, Aurelie Plaisant, Alex Kruskal, Hanne Olsen, Isabella Revett, ThomasPlaisant-Schwenn, Lauren Sumida, and Rebecca Wagner. Designing pets: A personal

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