12.07.2015 Views

View - ResearchGate

View - ResearchGate

View - ResearchGate

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

220 Socially Intelligent AgentsReferences[1] A. Orthony and G.L. Clore and A. Collins. The cognitive structure of emotions. CambridgeUniversity Press, Cambridge, England, 1988.[2] C. Conati. Modeling Users’ Emotions to Improve Learning with Educational Games. InProceedings of the 2001 AAAI Fall Symposium Intelligent and Emotional Agents II, pages31–36. AAAI Press, Menlo Park, U.S.A.[3] C. Conati and A. Gertner and K. VanLehn and M. Druzdzel. On-line student modelingfor coached problem solving using Bayesian networks. In A. Jameson et al., editor, UserModeling: Proc. Sixth Int. Conf., UM97, pages 231–242. Springer, New York, 1997.[4] C. Conati and J. Fain Lehman. EFH-Soar: Modeling education in highly interactivemicroworlds. In Lecture Notes in Artificial Intelligence, pages 47–58. Springer-Verlag,New York, 1993.[5] C. Murray and K. VanLehn. DT Tutor: A decision-theoretic dynamic approach for optimalselection of tutorial actions. In Lecture Notes in Computer Science: Intelligent TutoringSystems, 5th International Conference, pages 153–162. Springer, 2000.[6] C. Conati and K. VanLehn. Toward Computer-Based Support of Meta-Cognitive Skills: aComputational Framework to Coach Self-Explanation. International Journal of ArtificialIntelligence in Education, 11(4):289–415, 2000.[7] C. Conati and K. VanLehn. Providing adaptive support to the understanding of instructionalmaterial. In Proceedings of IUI 2001, International Conference on Intelligent UserInterfaces, Santa Fe, New Mexico, USA, pages 41–48. ACM Press, 2001.[8] E. Horvitz. Principles of mixed initiative interaction. In CHI ’99, ACM SIGCHI Conf. onHuman Factors in Computing Systems., Pbgh, Pa, pages 159–166. ACM Press, 1999.[9] M. Henrion, J. Breeze, and E. Horvitz. Decision Analysis and Expert Systems. AIMagazine, Winter ’91:64–91, 1991.[10] J. Pearl. Probabilistic Reasoning in Intelligent Systems: Networks of Plausible Inference.Morgan Kaufmann, San Mateo, California, 1988.[11] A. Jameson. Numerical uncertainty management in user and student modeling: Anoverview of systems and issues. User Modeling and User-Adapted Int., 5:193–251, 1995.[12] M. Klawe. When Does The Use Of Computer Games And Other Interactive MultimediaSoftware Help Students Learn Mathematics? In NCTM Standards 2000 TechnologyConference, Arlington, VA, 1998.[13] M. Singley and P. Fairwater. Team Tutoring Systems: Reifying Roles in Problem Solving.In C. Hoadley and J. Roschelle, editor, CSCL ’99, Stanford, California, pages 538–549.Lawrence Erlbaum Associates, Hillsdale, NJ, 1999.[14] P. Dillenbourg and M. Baker and A. Blaye and C. O’ Malley. The evolution of researchon collaborative learning. In E. Spada and P. Reiman, editors, Learning in Humans andMachine: Towards an interdisciplinary learning science, pages 189–211. 1996.[15] R. Picard. Affective Computing. M.I.T. Press, Cambridge, Massachusetts, 1997.[16] V. J. Shute. A comparison of learning environments: All that glitters... In S.P.L. and S.J.Derry, editor, Computers as Cognitive Tools, pages 47–73. LEA, Hillsdale, NJ, 1993.[17] W. L. Johnson and J.W. Rickel and J.C. Lester. Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments. International Journal of ArtificialIntelligence in Education, 11:47–78, 2000.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!