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INFORMATION SYSTEMS IN MANAGEMENT V - SGGW

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86<br />

THE IMPLEMENTATION OF E-LEARN<strong>IN</strong>G <strong>IN</strong><br />

COMPANY –SUCCESS PROBABILITY MATRIX<br />

Tomasz Woźniakowski<br />

Piotr Jałowiecki<br />

Arkadiusz Orłowski<br />

Department of Informatics<br />

Warsaw University of Life Sciences (<strong>SGGW</strong>)<br />

Summary: Profile of the company that can benefit a lot from the implementation<br />

of e-learning emerges from the data collected in research as medium or<br />

large company, with computers in the network, making use of the Internet<br />

and having its own website. These companies could benefit from information<br />

systems to support management and are engaged in the production or delivery<br />

of services with a high degree of innovation and high value-added services.<br />

The catalog of these characteristics and the degree of their relevance<br />

has been established as a result of research and provides a basis for the creation<br />

of a matrix tool that measure approximate likelihood of success in implementing<br />

e-learning.<br />

Key words: informatics, e-learning, management.<br />

1. <strong>IN</strong>TRODUCTION<br />

Knowledge is becoming an essential element of the company image in the<br />

market and will affect a competitive advantage.[1] A new model of the economy<br />

can be characterized not only by the description of the most important phenomena,<br />

but also by properties of the entities involved. These are companies with formerly<br />

unknown characteristics: the value of their physical assets is small in relation to<br />

total capital, they owe. They utilize highly innovative technologies. The biggest<br />

challenge is the twenty-first century is the ability to create and absorb an innovation.<br />

The knowledge organizations are more flexible then their industrial predecessors.<br />

The rules of competition that they are guided, are also different from the rules<br />

formulated for the purpose of industrial companies.[2] As an example we should<br />

mention Blue Ocean Strategy which is a business strategy that promotes creating<br />

new market space or "blue ocean" rather than competing in an existing industry.<br />

One of the possible ways to handle knowledge issues in company is e-learning.<br />

[3] The research conducted in 2006 and 2007 in Poland provided information on<br />

the readiness of companies to implement e-learning, its degree of computerization,<br />

and allowed to create a catalog of features that have a positive or negative impact

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