INFORMATION SYSTEMS IN MANAGEMENT V - SGGW
INFORMATION SYSTEMS IN MANAGEMENT V - SGGW
INFORMATION SYSTEMS IN MANAGEMENT V - SGGW
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86<br />
THE IMPLEMENTATION OF E-LEARN<strong>IN</strong>G <strong>IN</strong><br />
COMPANY –SUCCESS PROBABILITY MATRIX<br />
Tomasz Woźniakowski<br />
Piotr Jałowiecki<br />
Arkadiusz Orłowski<br />
Department of Informatics<br />
Warsaw University of Life Sciences (<strong>SGGW</strong>)<br />
Summary: Profile of the company that can benefit a lot from the implementation<br />
of e-learning emerges from the data collected in research as medium or<br />
large company, with computers in the network, making use of the Internet<br />
and having its own website. These companies could benefit from information<br />
systems to support management and are engaged in the production or delivery<br />
of services with a high degree of innovation and high value-added services.<br />
The catalog of these characteristics and the degree of their relevance<br />
has been established as a result of research and provides a basis for the creation<br />
of a matrix tool that measure approximate likelihood of success in implementing<br />
e-learning.<br />
Key words: informatics, e-learning, management.<br />
1. <strong>IN</strong>TRODUCTION<br />
Knowledge is becoming an essential element of the company image in the<br />
market and will affect a competitive advantage.[1] A new model of the economy<br />
can be characterized not only by the description of the most important phenomena,<br />
but also by properties of the entities involved. These are companies with formerly<br />
unknown characteristics: the value of their physical assets is small in relation to<br />
total capital, they owe. They utilize highly innovative technologies. The biggest<br />
challenge is the twenty-first century is the ability to create and absorb an innovation.<br />
The knowledge organizations are more flexible then their industrial predecessors.<br />
The rules of competition that they are guided, are also different from the rules<br />
formulated for the purpose of industrial companies.[2] As an example we should<br />
mention Blue Ocean Strategy which is a business strategy that promotes creating<br />
new market space or "blue ocean" rather than competing in an existing industry.<br />
One of the possible ways to handle knowledge issues in company is e-learning.<br />
[3] The research conducted in 2006 and 2007 in Poland provided information on<br />
the readiness of companies to implement e-learning, its degree of computerization,<br />
and allowed to create a catalog of features that have a positive or negative impact