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<strong>Virtual</strong> <strong>Machine</strong> Reference, Menu Bar<br />
Simulation»Options (Ctrl Alt O)<br />
� Tool path mode selects the extent of the trace. The entire program can be traced or the<br />
trace can be restricted to motions that occurred within a specified time.<br />
� Tool path resolution defines the tolerance to use when approximating curved motions by<br />
short straight-line segments. The Max steps/motion setting limits the number of segments<br />
that will be draw for any one motion.<br />
World Background Color Options<br />
The world background color setting sets the underlying color of the simulation window.<br />
� The Use gradient check box can be selected to use a two-color smooth gradient background.<br />
� The Top color defines the background color if gradient fill is not selected, or the color to<br />
use at the upper edge of the simulation window when using a gradient fill background.<br />
� The Bottom color defines the color to use at the lower edge of the simulation window<br />
when using a gradient fill background.<br />
Backface Options<br />
The back-face setting controls how the backside of a surface should be shown. VM uses a mesh<br />
of triangles to represent objects. Each triangle has a concept of in and out, which is used in the<br />
drawing process to correctly color and shade the triangle. When an object is viewed from the<br />
inside looking out, VM provides the following choices on how the backside surface should be<br />
displayed:<br />
� Wireframe: An object‟s surface will be drawn in wire-frame mode when viewed from<br />
the inside. This setting may result in faint lines appearing at the edges of objects. Some<br />
graphic cards exhibit poor performance in this mode.<br />
� Solid: An object‟s surface will be drawn as a solid when viewed from the inside (this setting<br />
is only valid when not in Simulation»Show»Wireframe mode).<br />
� Hidden: An object‟s surface will be hidden when viewed from the inside.<br />
Miscellaneous Options<br />
The Miscellaneous options define various other settings as follows:<br />
� The Use 3D construction positioning check box controls the operation of the left-mouse<br />
button when constructing objects. When set, it takes two mouse clicks to define a point in<br />
space: the first defines the XY location and the second defines the Z. When the 3D check<br />
box is clear, the first mouse-click defines the XYZ coordinates.<br />
� The Default to Look-Around camera check box sets the default mode of camera rotation.<br />
When set, camera rotation by default rotates around the current camera position<br />
(like turning your head) and the Shift key must be pressed to rotate around a point in<br />
space in front of the camera. When this check box is clear, the default is the reverse. The<br />
camera will rotate around a point in space in front of the camera, and the Shift key will<br />
cause the camera to rotate around the current position.<br />
� The Use camera animation check box when set causes the camera to smoothly interpolate<br />
between any two user-defined viewpoints sharing the same projection type (i.e., per-<br />
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