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ICAM Virtual Machine V19 - Kxcad.net

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Creating <strong>Virtual</strong> <strong>Machine</strong> Models with Quest<br />

Quest User Interface<br />

side of the application window, or even be made to appear as a separate window. Like the menubar<br />

selections they represent, toolbar icons may not be selectable at all times.<br />

The right-mouse button can be used to bring up a pop-up menu (context sensitive menu), listing<br />

the most common menu choices that can be made in the current window or on the item last<br />

selected. Pop-up menus also provide access to modal display and processing options. This<br />

feature is highly recommended, since it lists the most common actions based on the current<br />

context.<br />

The vertical splitter bar can be used to increase or decrease the width of the Navigator window.<br />

The horizontal splitter bar likewise determines how the main working window and informational<br />

window share the full application window height. You can double-click on the splitter bar to<br />

quickly reset it to its last position.<br />

Interface differences between Developer and Run-time Environments<br />

The <strong>Virtual</strong> <strong>Machine</strong> interface used in QUEST is nearly identical to the one used in CERUN and<br />

GENER, with the following differences.<br />

� QUEST does not include the Tool/Holder dialog, nor does it include the Stock/Fixture/Part<br />

dialog, nor is it concerned with Fixture/Length/Diameter compensations. These types of<br />

information are stored (using CERUN or GENER) in the verification setup (.vsw) file associated<br />

with the part program.<br />

� QUEST is primarily concerned with machine components and kinematics, which are<br />

stored in the database (.dbf) file as a part of the model. QUEST also stores the preferred<br />

Grid setup, Lighting arrangement and predefined camera positions with the model. Selecting<br />

the Reset button in Lighting and Grid dialogs inside QUEST resets to safe defaults.<br />

� CERUN and GENER on the other hand cannot change the model or its kinematics. They<br />

use the Grid, Lighting and camera definitions from the model as default values. Changes<br />

made in CERUN and GENER to these features are saved in the verification setup (.vsw)<br />

file. Selecting the Reset button in Lighting and Grid dialogs inside CERUN and GENER resets<br />

these functions to their model defaults.<br />

� QUEST shares the same “heads-up” display dialog as CERUN and GENER. The HUD<br />

schemes are stored in the Windows Registry. QUEST is only concerned with the current<br />

selected HUD colors and fonts, which it uses during interactive component creation. You<br />

can edit or change schemes from within QUEST (as you would from CERUN and GENER).<br />

<strong>ICAM</strong> Technologies Corporation – Proprietary 37

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