Helmet-Mounted Displays: - USAARL - The - U.S. Army
Helmet-Mounted Displays: - USAARL - The - U.S. Army
Helmet-Mounted Displays: - USAARL - The - U.S. Army
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Visual Coupling 89<br />
delay times used with HMDs and VCSs.<br />
So and Griffin (1995) investigated the effects of lag on head tracking<br />
performance using lag times between head movement and target image<br />
movement of 0, 40, 80, 120, and 160 msec. <strong>The</strong>y found that head tracking<br />
performance was degraded significantly by lags greater than or equal to 40<br />
msec (in addition to a 40 msec delay in the display system). A similar<br />
study (Rogers, Spiker, and Fisher, 1997) which investigated the effect of<br />
system lag on continuous head tracking accuracy for a task of positioning<br />
a cursor on a stable target found performance effects for lags as short as 20<br />
msec (plus 40 msec display system delay).<br />
<strong>The</strong> studies cited above, and others (Whiteley, Lusk, and Middendorf,<br />
1990; Boettcher, Schmidt, and Case, 1988; Crane, 1980), suggest that there<br />
is some uncertainty in maximum allowable time delays, ranging from 40 to<br />
300 msec, depending on task and system. Wildzunas, Barron, and Wiley<br />
(1996) utilized a NUH-60 Blackhawk simulator to investigate the delay<br />
issue under a more realistic military aviation scenario. <strong>The</strong>y tested delays<br />
of 0, 67, 133, 267, 400, and 533 msec. <strong>The</strong> delays were inserted into the<br />
simulator’s visual display. However, while more representative of rotarywing<br />
flight, the displays were panel-mounted, not head-mounted. While<br />
finding some performance effects for delays less than or equal to 267 msec,<br />
consistently significant effects were found for the 400 and 533 msec delays.<br />
Data show that lags, attributed to the display and VCS, must be<br />
minimized. Strategies to achieve this include improved engineering<br />
designs, faster processing chip technology, and the use of predictive<br />
algorithms (Nelson et al., 1995; So and Griffin, 1992). Failure to achieve<br />
an acceptable maximum lag value has been shown to degrade visual<br />
tracking performance, introduce image artifacts, and sometimes promote<br />
motion sickness (Moffit, 1997; Kalawsky, 1993; Biocca, 1992).<br />
Roll Compensation<br />
Some tracking systems provide only head azimuth and elevation<br />
information, as does the AH-64 Apache head tracker. However, there has<br />
been a growing interest in providing 3-axis information, with head roll<br />
added. <strong>The</strong> Comanche plans to provide this capability. <strong>The</strong> addition of roll<br />
information provides the capability of keeping the imagery aligned with the<br />
aircraft structure (Task and Kocian, 1995). <strong>The</strong> availability of roll<br />
compensation is considered to be an advantage and should reduce<br />
workload. After all, the human visual system acts this way, and roll<br />
compensation is intrinsic to all HMDs with helmet-mounted sensors, such