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Helmet-Mounted Displays: - USAARL - The - U.S. Army

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14<br />

Clarence E. Rash<br />

� Hazard free<br />

� Maximum crashworthiness<br />

� 24-hour, all weather operation<br />

� Minimum training requirements<br />

� Low maintenance<br />

� Low design cost and minimum schedule<br />

From this abridged list of requirements, it becomes apparent that the<br />

design of an HMD requires the careful consideration of a multitude of<br />

physical parameters and performance factors. This results in two different<br />

design approaches. <strong>The</strong> first emphasizes careful analysis and control of the<br />

individual subsystems’ physical characteristics. <strong>The</strong> identified subsystems<br />

are those in the basic description given earlier: image source, display<br />

optics, helmet, and tracking system. This approach is presented in Table<br />

1.2 and as an Ishikawa (Fishbone) diagram (Figure 1.6). <strong>The</strong> second<br />

approach, which focuses on performance, is presented in Table 1.3 and<br />

Figure 1.7. In the latter approach, which allows for subsystem interaction,<br />

physical characteristics are replaced by performance figures of merit<br />

(FOMs). <strong>The</strong>se FOMs are grouped into natural performance categories:<br />

optical system, visual, helmet (with tracking system), and human factors<br />

engineering. As expected, there can be considerable overlap both between<br />

and within the two approaches. <strong>The</strong> performance approach (Table 1.3) is<br />

adopted in this book.<br />

Types<br />

<strong>The</strong>re are several classification schemes which can be applied to<br />

HMDs. <strong>The</strong>se include imagery type, imagery presentation mode, and<br />

optical design approach. Strictly speaking, HMDs can produce either real<br />

or virtual images. Images are the regions of concentration of light rays<br />

originating from the source, called the object (Levi, 1968). When these<br />

rays actually intersect, the resulting image is real; when only the extensions<br />

of the rays intersect, the resulting image is virtual. More practically, the<br />

image formed by an optical system, e.g., an HMD, is a real image if it is<br />

formed outside the optical system, where it falls onto a surface such as a<br />

Table 1.2.<br />

HMD subsystem physical characteristics.

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