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Helmet-Mounted Displays: - USAARL - The - U.S. Army

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Optical Performance 135<br />

Figure 5.13. Human visual system’s binocular FOV.<br />

amount of visual information available to the aviator is provided via the<br />

display imagery. In principle, the larger the FOV, the more information<br />

available. <strong>The</strong> maximum FOV target value would be that currently<br />

achieved by the unobstructed human visual system.<br />

<strong>The</strong> human eye has an instantaneous FOV that is roughly oval and<br />

typically measures 120º vertically by 150º horizontally. Considering both<br />

eyes together, the overall binocular FOV measures approximately 120º (V)<br />

by 200º (H) (Zuckerman, 1954) (Figure 5.13). <strong>The</strong> size of the FOV that an<br />

HMD is capable of providing is determined by several sensor and display<br />

parameters including size, weight, placement, and resolution. Designs<br />

achieved so far all provide restricted FOV sizes. As FOVs decrease, head<br />

motion becomes greater and increases head and neck muscle fatigue. This<br />

also reduces the amount of background information about the area (target)<br />

of interest and induce “tunnel vision” (Biberman and Alluisi, 1992).<br />

In ANVIS, the FOV of a single I 2 tube is a circular 40º. <strong>The</strong> two tubes<br />

have a 100º overlap; hence, the total FOV is also 40º. This FOV size seems<br />

small in comparison to that of the unobstructed eye. But, the reduction<br />

must be judged in the context of all of the obstructions associated with a<br />

cockpit, e.g., armor, glareshield, support structures. Still, the aviator must<br />

use continuous head movements in a scanning pattern to help compensate<br />

for the limited FOV.

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