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Helmet-Mounted Displays: - USAARL - The - U.S. Army

Helmet-Mounted Displays: - USAARL - The - U.S. Army

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20<br />

Clarence E. Rash<br />

(Rash et al., 1996; Task and Verona, 1976)<br />

Optical system Visual <strong>Helmet</strong> Human factors<br />

Prismatic<br />

deviation<br />

Residual<br />

refractive<br />

power<br />

FOV<br />

Percent overlap<br />

Extraneous<br />

reflections<br />

Biocular channel<br />

disparities and<br />

misregistration<br />

Chromatic<br />

aberrations<br />

Exit pupil size<br />

and shape<br />

Image overlap<br />

Static and<br />

dynamic<br />

MTFs<br />

Distortion<br />

Spherical/<br />

astigmatic<br />

aberrations<br />

Visual acuity<br />

Visual field<br />

See-through<br />

luminous<br />

transmittance<br />

See-through<br />

color<br />

discrimination<br />

Ocular<br />

responses<br />

Depth<br />

perception and<br />

stereopsis<br />

Illusionary<br />

effects<br />

Visual<br />

problems<br />

Head supported<br />

weight<br />

CM offset<br />

Impact<br />

attenuation<br />

Shell tear<br />

resistance<br />

Fitting system<br />

characteristics<br />

HMD breakaway<br />

force<br />

Anthropometric<br />

fitting range<br />

Visor optical<br />

characteristics<br />

Tracking<br />

accuracy<br />

Tracking<br />

resolution<br />

Tracking system<br />

update rate<br />

Tracking system<br />

motion box size<br />

Tracking system<br />

jitter<br />

Earphone/earcup<br />

characteristics<br />

Real-ear<br />

attenuation<br />

Physical-ear<br />

attenuation<br />

Speech<br />

intelligibility<br />

Interpupillary<br />

distance<br />

range<br />

Physical eye<br />

relief<br />

User<br />

adjustmentsselection<br />

and<br />

range<br />

Equipm ent<br />

compatibility<br />

Training<br />

requirements<br />

Egress<br />

characteristics<br />

Fit procedure<br />

screen or roll of film, and is a virtual image if it is formed within the<br />

system, where it is viewed by looking into one end of the system.<br />

Examples of real images include those produced by slide and movie<br />

projectors, captured on film by a camera, and formed on the retina by the

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