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seventh world of chan buddhism - Zen Buddhist Order of Hsu Yun

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dice. Some <strong>of</strong> them even have impressive (but not Nevada registered) logos stamped upon<br />

them. Such dice are shipped out <strong>of</strong> state to <strong>world</strong>wide locations.<br />

Trick or `crooked' dice come in four varieties: rockers, bevels, shapes, and loads.<br />

As the name suggests, a rocker has one convex side, It is much easier to overturn a<br />

rocking chair than it is to overturn a chair whose legs are flat against the floor. Let's say that,<br />

depending upon degree <strong>of</strong> curvature, friction, and so on, it is five times easier to overturn a<br />

curved object than it is to overturn a plane object. Consider a flat-surfaced cube (the die)<br />

tumbling down the Crap table's green felt. If five units <strong>of</strong> force are required to overturn it on<br />

its plane, straightedged surface, it will stop tumbling whenever it possesses less than those<br />

five required units. But if one side <strong>of</strong> the die is curved so that only one unit <strong>of</strong> force will<br />

suffice to overturn it, the die, just as it comes to the end <strong>of</strong> its tumble, will then continue, one<br />

final unit's worth, to flip over and reveal the intended face.<br />

Bevels, also as the name suggests, have one edge shaved to a forty- five degree angle<br />

so that they will flip over with much less energy than is required to have them flip over a<br />

ninety degree angle.<br />

Shapes are not perfect squares. They are rectangular, i.e., longer in one dimension<br />

than they are in the other two. If a perfect cube tumbles down the felt, one side is as likely to<br />

come up as the other. But a rectangular shape will tumble over its long dimension, virtually<br />

ignoring its short or square edges. If you tossed a man down a hill, he would not tumble head<br />

and feet, head and feet, he would tumble belly and spine, belly and spine.<br />

Loads are the most famous and common trick dice. Pr<strong>of</strong>essional dice have their spots<br />

shallowly drilled out; paint, <strong>of</strong> density equal to the plastic, is then inserted into the vacant<br />

spaces. Loads are created when the spots <strong>of</strong> one face, usually the six, are filled with heavy,<br />

lead-laced paint. The law <strong>of</strong> gravity prevails and just as a dropped piece <strong>of</strong> buttered toast<br />

usually lands butter side down, the heavy six-side will come to rest against the felt. "Snake<br />

eyes", a loser, is quite easy to throw with a pair <strong>of</strong> six-spot loads. Three, also a loser,<br />

similarly can be obtained with a six and a five load.<br />

Dice cups facilitate the introduction <strong>of</strong> trick dice into a game. The stickman merely<br />

palms the trick die or dice and deftly makes the switch when, between plays, he retrieves the<br />

dice and drops them into the cup. Dice cups are prohibited in Nevada and wherever else<br />

gaming is responsibly controlled.<br />

To understand what all this has to do with archetypal projection we must first ask,<br />

Who purchases these trick dice? The sad answer is that they are purchased by people whom<br />

we all `instinctively' trust. Remembering that the archetype <strong>of</strong> the Good Friend (the friendly<br />

shadow) serves our requirement to trust - as in the buddy system - we can readily see that it is<br />

precisely our inclination to trust certain people that creates the market. Individual chapters <strong>of</strong><br />

an enormous variety <strong>of</strong> men's organizations (both with and without animal names and<br />

CHAPTER 10 FIRST ZEN PRACTICE: THE 1:4:2 HEALING BREATH<br />

S EVENTH W ORLD O F C HAN B UDDHISM<br />

96

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