Schirmer Encyclopedia of Film
Schirmer Encyclopedia of Film
Schirmer Encyclopedia of Film
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Cartoons both amuse and engage; they are able to point<br />
out the foibles and complexities <strong>of</strong> humankind in direct,<br />
illuminating, and original ways. From humble beginnings,<br />
the cartoon has progressed to address social, cultural,<br />
and religious taboos in provocative and amusing<br />
ways. It is the most subversive <strong>of</strong> mainstream arts.<br />
Though <strong>of</strong>ten intrinsically bound up with the Disney<br />
tradition, the cartoon has a variety <strong>of</strong> histories worldwide,<br />
and diverse practices reflecting the cultures <strong>of</strong> the nations<br />
in which it has been produced.<br />
The animated cartoon emerged out <strong>of</strong> the early<br />
experiments in the creation <strong>of</strong> the cinematic moving<br />
image. As early as 1798, Etienne Robertson constructed<br />
the Phantasmagoria, a sophisticated magic lantern to<br />
project images. It was followed by Joseph Ferdinand<br />
Plateau’s Phenakistascope in 1833, William Horner’s<br />
Zoetrope in 1834, Franz Von Uchatius’s Kinetoscope<br />
in 1853, Henry Heyl’s Phasmatrope in 1870, and Émil<br />
Reynaud’s Praxinoscope in 1877, devices that in some<br />
way projected drawn or painted moving images. With<br />
the development <strong>of</strong> the cinematic apparatus came the<br />
first intimations <strong>of</strong> animation, at first accidents or trick<br />
effects in the work <strong>of</strong> figures like Georges Méliès (1861–<br />
1938), and the emergence <strong>of</strong> lightning cartooning—the<br />
accelerated movement <strong>of</strong> drawings by manipulating camera<br />
speeds—particularly in the British context, where<br />
Harry Furniss, Max Martin, Tom Merry, and Lancelot<br />
Speed defined an indigenous model <strong>of</strong> expression related<br />
to British pictorial traditions in caricature and portraiture.<br />
It was also the Britons J. Stuart Blackton and Albert<br />
E. Smith, working in the United States, who saw the<br />
potential <strong>of</strong> a specific kind <strong>of</strong> animation filmmaking in<br />
The Enchanted Drawing (1900) and Humourous Phases <strong>of</strong><br />
CARTOONS<br />
Funny Faces (1906), though these were essentially little<br />
more than developments in lightning cartooning.<br />
While stop motion 3-D animation progressed in a<br />
number <strong>of</strong> countries, it was only with the creation <strong>of</strong><br />
Émile Cohl’s (1857–1938) Fantasmagorie (1908), a linedrawn<br />
animation influenced by French surrealism, that<br />
the 2-D animated film was seen as a distinctive form.<br />
Cohl was later to work in the United States, animating<br />
George McManus’s comic strip The Newlyweds (1913),<br />
one <strong>of</strong> a number <strong>of</strong> popular comic strips that characterized<br />
early American cartoon animation, others being<br />
Krazy Kat, The Katzenjammer Kids, and Mutt and Jeff.<br />
Winsor McCay (1871–1934), an illustrator and graphic<br />
artist, made Little Nemo in Slumberland (1911), based on<br />
his own New York Herald comic strip, and one <strong>of</strong> the first<br />
self-reflexive cartoons, the aptly titled Winsor McCay<br />
Makes His Cartoons Move (1911). McCay’s influence on<br />
the history <strong>of</strong> animation cannot be overstated. He created<br />
one <strong>of</strong> the first instances <strong>of</strong> the horror genre in The Story<br />
<strong>of</strong> the Mosquito (1912); ‘‘personality’’ animation in the<br />
figure <strong>of</strong> Gertie the Dinosaur (1914), which was featured<br />
in an interactive routine with McCay in his Vaudeville<br />
show; and ‘‘documentary’’ in an imitative newsreel-style<br />
depiction <strong>of</strong> The Sinking <strong>of</strong> the Lusitania (1918).<br />
As early as 1913, Raoul Barré and John R. Bray were<br />
developing systematic, ‘‘industrial’’ methods for the production<br />
<strong>of</strong> animated cartoons using variations <strong>of</strong> what<br />
was to become the ‘‘cel’’ animation process, where individual<br />
drawings (later, cels) were made, each with a slight<br />
change in a character’s position, and then aligned with<br />
backgrounds that remained the same, using a peg-bar<br />
system. By replacing each drawing in a sequence <strong>of</strong><br />
movement and photographing it frame by frame, the<br />
SCHIRMER ENCYCLOPEDIA OF FILM 221