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Schirmer Encyclopedia of Film

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CORE Digital Pictures in Toronto, Canada, created a<br />

range <strong>of</strong> persuasive children’s television with Angela<br />

Anaconda, The Savums, andFranny’s Feet; and individual<br />

artists such as Karl Sims, Yoichiro Kawaguchi, William<br />

Latham, Ruth Lingford, James Paterson, Amit Pitaru,<br />

Tomika Satoshi, Johnny Hardstaff, Marc Craste, and<br />

Run Wrake have challenged the dominant look and styles<br />

using the available range <strong>of</strong> computer s<strong>of</strong>tware packages to<br />

create what might be described as the avant-garde or<br />

experimental end <strong>of</strong> the CG form. It is clear that as<br />

different s<strong>of</strong>tware packages become more affordable and<br />

user-friendly, and the use <strong>of</strong> the computer as a creative<br />

tool becomes both a domestic and industrial orthodoxy,<br />

the same degree <strong>of</strong> breadth and variety that has characterized<br />

all other approaches and techniques to animation will<br />

characterize computer-generated imagery. In many senses,<br />

in the same way as the term ‘‘new media’’ now seems<br />

redundant, it is possible that ‘‘CGI’’ will also become part<br />

<strong>of</strong> an assumed lexicon <strong>of</strong> creative practice in animation.<br />

ALTERNATIVE METHODS<br />

The term ‘‘alternative methods’’ merely begs the question—alternative<br />

to what? Within the context <strong>of</strong> animation,<br />

the methods discussed below essentially operate as<br />

alternatives to the trends in industrial production contexts,<br />

largely resisting the dominant aesthetics <strong>of</strong> contemporary<br />

CGI in feature work, traditional puppet and<br />

model animation, and orthodox cel or drawn material.<br />

There is also a resistance to the ‘‘Disney style,’’ both<br />

visually and thematically, and inevitably a more personal<br />

or auteurist approach to the work, which <strong>of</strong>ten customizes<br />

a technique to achieve a highly individualized look.<br />

Previously, these kinds <strong>of</strong> films might have been<br />

termed experimental animation, and to a certain extent<br />

this does embrace the auteurist sensibility present in such<br />

work, and the strong links it <strong>of</strong>ten has with an avantgarde<br />

approach or the personal approach <strong>of</strong> fine art.<br />

‘‘Experimental animation’’ as a term has become more<br />

associated with nonobjective, nonlinear work—which<br />

some claim is the purest form <strong>of</strong> animation—but in other<br />

ways this misrepresents a whole range <strong>of</strong> work that is<br />

not necessarily highly progressive in its ‘‘experimentation,’’<br />

but merely <strong>of</strong> a different order from ‘‘classical’’<br />

or traditional 2D cartoons or 3D animation. It is essentially<br />

‘‘developmental’’ animation in the sense that it is<br />

<strong>of</strong>ten a response to, and a resistance <strong>of</strong>, orthodox techniques,<br />

in a spirit <strong>of</strong> creating a personal statement or<br />

vision not possible in a big-studio context, or within<br />

the field <strong>of</strong> popular entertainment.<br />

The abstract films <strong>of</strong> Walter Ruttmann (1887–<br />

1941), Viking Eggeling (1880–1925), and Hans<br />

Richter (1888–1976) in the early 1920s are commonly<br />

understood as a benchmark for some <strong>of</strong> the formative<br />

Animation<br />

ways in which animation was used in the service <strong>of</strong> a<br />

modernist approach to filmmaking. Richter’s Rhythmus<br />

21 (1921), made with Eggeling, sought to use the movement<br />

<strong>of</strong> shape and form as an expression <strong>of</strong> thought and<br />

emotion in its own right. Ballet Mecanique (Fernand<br />

Léger, 1924), featuring full animation, painting directly<br />

on film, and Méliès-style effects, as well as live action,<br />

demonstrated a wholly self-conscious use <strong>of</strong> technique as<br />

a model <strong>of</strong> creative resistance to modernist machine<br />

cultures and consumerism. The kinetic combination <strong>of</strong><br />

abstract form and sound to create a kind <strong>of</strong> ‘‘visual<br />

music’’ was pioneered by Oskar Fischinger (1900–<br />

1967) during the 1930s in experimental works such as<br />

Composition in Blue (1935). Lotte Reiniger (1899–1981)<br />

successfully combined abstract work with a visual narrative<br />

more accessible to wider audiences using the technique<br />

<strong>of</strong> cut-out, silhouette animation, most particularly<br />

in her full-length work The Adventures <strong>of</strong> Prince Achmed<br />

(1926). She collaborated with Berthold Bartosch<br />

(1893–1968), who later made The Idea (1932), a<br />

thirty-minute poetic narrative <strong>of</strong> high technical innovation<br />

and achievement.<br />

As the industrial model <strong>of</strong> animation production<br />

emerged at the Disney Studio and elsewhere between<br />

1928 and 1941, experimental work continued. Mary<br />

Ellen Bute (1906–1983) and Leon Thurmin worked with<br />

the idea <strong>of</strong> drawing with electronically determined codes<br />

in The Perimeters <strong>of</strong> Light and Sound and Their Possible<br />

Synchronisation (1932), while Alexander Alexeieff (1901–<br />

1982) and Clare Parker created the ‘‘pin screen,’’ where<br />

raised pins were lit to create particular images in Night on<br />

Bald Mountain (1934). Particularly influential were Len<br />

Lye (1901–1980) and Norman McLaren (1914–1987),<br />

whose work for the GPO <strong>Film</strong> Unit, under the auspices<br />

<strong>of</strong> John Grierson, significantly advanced experimental<br />

forms. Lye’s Colour Box (1935) was painted directly on<br />

film, while his Trade Tattoo (1937) used stencilling on<br />

documentary footage. McLaren, who continued to work<br />

with Grierson at the National <strong>Film</strong> Board <strong>of</strong> Canada,<br />

experimented with many techniques, including direct<br />

‘‘under-the-camera’’ animation, pixellation, cut-out and<br />

collage animation, and shifting pastel chalk, making many<br />

influential films including Begone Dull Care (1949),<br />

Neighbours (1952), and Pas de Deux (1968). Lye and<br />

McLaren essentially recognized that animation was a<br />

cross-disciplinary and interdisciplinary medium, and they<br />

exploited its affinities with dance, performance, painting,<br />

sculpture, and engraving.<br />

This period <strong>of</strong> high experimentation in the 1930s<br />

was arguably the purest expression <strong>of</strong> what animation<br />

could achieve beyond the American cartoon and<br />

European 3D stop-motion puppet traditions, demonstrating<br />

that animation had credibility as a ‘‘fine art.’’<br />

Cartoon animation still remained unrecognized as an art<br />

SCHIRMER ENCYCLOPEDIA OF FILM 93

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