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Vision and Studio Vision Pro Version 4.1 Manual ... - House of Synth

Vision and Studio Vision Pro Version 4.1 Manual ... - House of Synth

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CHAPTER 6:<br />

Acadia: Audio Instruments &<br />

Routings Window<br />

This chapter discusses the items contained<br />

in the Audio Instruments &<br />

Routings Window. To open this window,<br />

choose Windows>Audio Instruments.<br />

Figure 6.1: Audio Instruments & Routings WIndow<br />

TIP: If a track contains only audio data,<br />

you can open the Audio Instruments &<br />

Routings Window directly from either the<br />

List or Graphic Window by clicking the<br />

Instruments button ( ).<br />

As can be seen in Figure 6.1, the Audio<br />

Instruments & Routings Window contains<br />

sections for the following items:<br />

• Audio Instruments are assigned to<br />

audio events (residing in tracks), <strong>and</strong><br />

determine how the events are<br />

outputted.<br />

• Inputs correspond to the physical<br />

inputs <strong>of</strong> your audio hardware. Inputs<br />

appear as input sources in the Console<br />

Window <strong>and</strong> record sources in<br />

the Record Monitor.<br />

• Outputs correspond to the physical<br />

outputs <strong>of</strong> your audio hardware. Outputs<br />

are assigned as destinations for<br />

Audio Instruments, Audio Sends, busses,<br />

<strong>and</strong> even hardware inputs.<br />

Outputs can also be used as input<br />

sources in the Console Window or<br />

record sources in the Record<br />

Monitor.<br />

The Acadia audio system supports a<br />

maximum <strong>of</strong> 24 hardware outputs.<br />

• Busses (up to 16) act as mono or<br />

stereo destinations for groups <strong>of</strong> console<br />

channels (via sends), they can<br />

also be assigned as outputs. Busses<br />

are useful for creating auxiliary sends<br />

to shared plug-ins, submixes, <strong>and</strong><br />

master faders.<br />

Any <strong>of</strong> these items (which we will <strong>of</strong>ten<br />

refer to as audio channels) can act as<br />

input sources in the Console Window or<br />

Record Monitor.<br />

<strong>Vision</strong> & <strong>Studio</strong> <strong>Vision</strong> <strong>Pro</strong> — <strong>Version</strong> <strong>4.1</strong> <strong>Manual</strong> Supplement 35

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