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Vision and Studio Vision Pro Version 4.1 Manual ... - House of Synth

Vision and Studio Vision Pro Version 4.1 Manual ... - House of Synth

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PART 3: The Acadia Audio System<br />

Each <strong>of</strong> the four sections in the Audio<br />

Instruments & Routings Window can be<br />

closed or opened by clicking the appropriate<br />

open/close triangle, see Figure 6.2.<br />

SETTING THE NUMBER OF<br />

AUDIO INSTRUMENTS<br />

NOTE: This section applies to all <strong>Vision</strong><br />

<strong>and</strong> <strong>Studio</strong> <strong>Vision</strong> users but is most applicable<br />

to TDM <strong>and</strong> Acadia users.<br />

<strong>Vision</strong> can use as many Audio Instruments<br />

as your memory <strong>and</strong> CPU<br />

resources allow, up to a maximum <strong>of</strong> 128.<br />

<strong>Vision</strong> initially defaults to 16 Audio Instruments,<br />

but you can request a greater<br />

number if you like. <strong>Vision</strong> stores the<br />

requested number <strong>of</strong> Audio Instruments<br />

in both its Setup file <strong>and</strong> in each <strong>Vision</strong><br />

file.<br />

Figure 6.2: Busses section, opened <strong>and</strong> closed<br />

<strong>Vision</strong> <strong>of</strong>fers a great amount <strong>of</strong> flexibility<br />

in routing <strong>and</strong> processing audio. While<br />

the following sections in this chapter<br />

explain the various controls in the Audio<br />

Instruments & Routings Window,<br />

Chapter 7: Acadia: Audio Channels in<br />

Consoles explains how to assign plug-ins,<br />

sends, <strong>and</strong> EQs. In addition,<br />

Chapter 10: Acadia: Bussing, Routing, &<br />

Bouncing to Disk explores some realworld<br />

examples for bussing, routing, <strong>and</strong><br />

recording audio channels.<br />

NOTE: When using either the CBX or<br />

Sound Manager audio systems, the Audio<br />

Instruments Window does not display<br />

Inputs, Outputs, <strong>and</strong> Busses. This capability<br />

is only available for Acadia, <strong>and</strong> DAE<br />

with TDM hardware.<br />

When using the Acadia audio system, the<br />

number <strong>of</strong> Audio Instruments you specify<br />

determines the number <strong>of</strong> possible audio<br />

events that can sound at any one time,<br />

<strong>and</strong> the amount <strong>of</strong> RAM used for audio<br />

buffers.<br />

IMPORTANT: The number <strong>of</strong> Audio<br />

Instruments you specify determines only the<br />

theoretical number <strong>of</strong> possible audio events<br />

that can play back simultaneously.<br />

There are many other factors that affect the<br />

actual number <strong>of</strong> simultaneous audio<br />

tracks you can expect <strong>Vision</strong> to play. These<br />

include: the speed <strong>of</strong> your CPU; the speed <strong>of</strong><br />

your hard disk (<strong>and</strong> the speed <strong>of</strong> its IDE/<br />

SCSI connection); the number <strong>of</strong> EQ b<strong>and</strong>s<br />

in use; <strong>and</strong> the number <strong>and</strong> type <strong>of</strong> VST<br />

plug-ins employed. For more information,<br />

see “Chapter 11: Acadia: Optimizing for<br />

Digital Audio.”<br />

36 Opcode Systems, Inc.

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