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Vision and Studio Vision Pro Version 4.1 Manual ... - House of Synth

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CHAPTER 7: Acadia: Audio Channels in Consoles<br />

ASSIGNING PLUG-INS<br />

The Acadia audio system supports VSTcompatible<br />

plug-ins. These plug-ins <strong>of</strong>fer<br />

real-time processing <strong>of</strong> audio in <strong>Vision</strong>.<br />

<strong>Vision</strong> ships with a large number <strong>of</strong> useful<br />

plug-ins developed by Opcode. These<br />

plug-ins are installed into a folder called<br />

“VSTPlugins,” which must reside in the<br />

same folder as the <strong>Vision</strong> application.<br />

If you have other VST plug-ins you’d like<br />

to use with <strong>Vision</strong>, just drag a copy <strong>of</strong><br />

them (or an alias) into the VSTPlugins<br />

folder.<br />

Up to four plug-ins can be used for each<br />

audio channel—the output <strong>of</strong> each plug-in<br />

connecting to the next (in series).<br />

NOTE: Although you can assign up to four<br />

plug-ins for each console channel, you probably<br />

shouldn’t do this for every channel.<br />

This can take up a lot <strong>of</strong> CPU resources <strong>and</strong><br />

limit the number <strong>of</strong> tracks you can successfully<br />

play in <strong>Vision</strong>. For more details, see<br />

“Chapter 11: Acadia: Optimizing for<br />

Digital Audio.”<br />

Following is an example <strong>of</strong> how to assign<br />

plug-ins in the Console Window. For<br />

details on using the Plug-In Edit Window<br />

to edit, store, <strong>and</strong> recall plug-in programs,<br />

please see Chapter 8: Acadia: Plug-In Edit<br />

Window.<br />

To assign a plug-in to an audio console<br />

channel:<br />

<br />

<br />

TIP: For easy access to any <strong>of</strong> the four<br />

Console Windows, use the Comm<strong>and</strong>s<br />

Window to assign a key equivalent to<br />

open them.<br />

From the Console Window menu,<br />

choose Build Console<br />

From>Audio Instruments.<br />

Each <strong>of</strong> your Audio Instruments is automatically<br />

assigned to a console channel.<br />

NOTE: You could manually assign individual<br />

channels to only those Audio<br />

Instruments used in your sequence, but<br />

this method provides a quick way to<br />

create a single console that controls all<br />

<strong>of</strong> your Audio Instruments.<br />

From the Console Window menu,<br />

press <strong>and</strong> hold the mouse on the<br />

Plug-Ins item.<br />

<strong>Vision</strong> produces a submenu <strong>of</strong> plug-in<br />

choices.<br />

<br />

Choose Windows>Consoles><br />

Console 1.<br />

The Console Window opens.<br />

<strong>Vision</strong> & <strong>Studio</strong> <strong>Vision</strong> <strong>Pro</strong> — <strong>Version</strong> <strong>4.1</strong> <strong>Manual</strong> Supplement 47

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