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Vision and Studio Vision Pro Version 4.1 Manual ... - House of Synth

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CHAPTER 11: Acadia: Optimizing for Digital Audio<br />

<br />

Combine the MIDI track <strong>and</strong> audio<br />

track into a single track <strong>and</strong> then view<br />

its contents in the List Window.<br />

Make sure Absolute SMPTE is<br />

checked in the List Window menu.<br />

After entering the Record Offset in the<br />

Audio Preferences dialog, as determined<br />

by the previous procedure, you are ready<br />

to determine an optimum Play Offset for<br />

your audio hardware:<br />

<br />

Make note <strong>of</strong> the difference in SMPTE<br />

bits between the MIDI events (hihat<br />

note) <strong>and</strong> audio events (record <strong>of</strong>fset<br />

audio). In the above example, the distance<br />

between the first two events is 55<br />

bits. If this number varies throughout the<br />

recorded measures, try to find an average<br />

value.<br />

NOTE: There are 80 bits to a single<br />

SMPTE frame.<br />

Use the following formula to calculate<br />

an appropriate record <strong>of</strong>fset value (in<br />

samples). “N” is the number <strong>of</strong><br />

SMPTE bits arrived at in the previous<br />

step.<br />

record <strong>of</strong>fset = 44100 * N / 2400<br />

If we use 55 (bits) for N, your optimum<br />

record <strong>of</strong>fset would be around 1011<br />

samples.<br />

<br />

<br />

<br />

<br />

<br />

Route the output <strong>of</strong> your audio<br />

hardware back into one <strong>of</strong> its inputs.<br />

Record a copy <strong>of</strong> the “record <strong>of</strong>fset”<br />

file from the previous steps.<br />

Assign this material to Audio-2 <strong>and</strong><br />

name the record file “play <strong>of</strong>fset.”<br />

As done previously, perform Strip<br />

Silence on the newly recorded file.<br />

Combine the newly recorded “play<br />

<strong>of</strong>fset” track with the previous track<br />

containing the MIDI notes <strong>and</strong> “record<br />

<strong>of</strong>fset” audio events.<br />

View the contents <strong>of</strong> the combined<br />

track in the List Window.<br />

Again, make sure Absolute SMPTE is<br />

checked in the List Window menu.<br />

Make note <strong>of</strong> the difference in SMPTE<br />

bits between the audio events for<br />

Audio-1 (record <strong>of</strong>fset audio) <strong>and</strong><br />

Audio-2 (play <strong>of</strong>fset audio). In the above<br />

example, the distance between the first<br />

two events is 30 bits. If this number<br />

varies throughout the recorded measures,<br />

try to find an average value.<br />

(Remember, there are 80 bits to a<br />

SMPTE frame.)<br />

<strong>Vision</strong> & <strong>Studio</strong> <strong>Vision</strong> <strong>Pro</strong> — <strong>Version</strong> <strong>4.1</strong> <strong>Manual</strong> Supplement 91

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